What is the correct key for keyboard? I don't use gamepad. I tried Q for L and nothing happens.
TD Games
Creator of
Recent community posts
Hi mate, I've been playing and I think I have reached a bug. I am at the Motel with Daisy. I don't have enough money so Harry took some from Daisy's wallet, and I got the key from the Hostess. then I click the room in the right of the area and Harry just says it's locked. Nothing happens then. I cannot leave, cannot use the bottom doorway, or go up the stairs.
The game is fun so far. Very shounen anime, which is nostalgic, and I really like the character art.
Hi mate, it's TD Games / Ryan C.
I really enjoyed your game. It reminded me a lot of FF4, and the story and battles were very well done. Very polished and professional, and I encountered no bugs.
The maps were very nice, with interesting tilesets and layouts.
The UI felt very clean and fresh, nothing confusing or difficult to read and/or understand, and I really liked the windowskin you chose.
The characters were really cool too. I like Adira's flurry skill, and the ability to choose multiple targets for spells was pretty unique. Johan was my favourite character!
Overall I really enjoyed your game, mate. I am looking forward to the update!
I can download the effekseer animations again! Thank you. Still, the ones that didn't work for me still don't. Let me share some screenshots and see if they can help. I am just dropping the items in my effects folder, not messing with naming or anything.
This one, BlackHole is one that works perfectly.
Supernova is one of the ones that don't work. This is a fresh project with no modifications whatsoever. It just shows blackness the whole time.
This is my folder. I just dropped them in the effects folder. All resources are in the resources folder.
Hello, some of the animations seem to do nothing at all. I even tried from a blank project, and they still don't do anything. The ones that work are very nice! And I am excited to see the rest of them! Thank you so much for this! You're really making wonderful animations for our games that are truly incredible.
Animations that aren't showing up for me - Astral Raise, Calamity Star, Comet, Cosmo Beam, Favour Leo, Favor Pisces, Favor Sagittarius, Supernova, and Wish. All the others work perfectly.
Additionally, all the animations in the essentials pack work perfectly as well. Thank you!
Hello, I've noticed when I use these animations, they cause my game to crash. I haven't had this issue with your other packs, so I'm not sure what's wrong. The animations stop playing after I run 2 or 3 in the preview, and crash the game instantly upon use when I run my game. I am using current RPGMaker corescript, and I have tried both without and with the plugin you've provided to upgrade Effekseer. Slicing Thrust and Skyward Thrust are the only ones that work correctly and don't crash the game. I haven't had any problems with your other animation packs, just this one.
This is the error I'm getting.
No plugin-
Uncaught RuntimeError: memory access out of bounds
at free (<anonymous>:wasm-function[2060]:0x7b18f)
at <anonymous>:wasm-function[432]:0x10064
at <anonymous>:wasm-function[435]:0x11e39
at <anonymous>:wasm-function[432]:0x11392
at <anonymous>:wasm-function[435]:0x11e39
at <anonymous>:wasm-function[432]:0x11392
at <anonymous>:wasm-function[435]:0x11e39
at <anonymous>:wasm-function[432]:0x11392
at <anonymous>:wasm-function[435]:0x11e39
at <anonymous>:wasm-function[352]:0xb0ea
With plugin-
wasm://wasm/0022aeaa:1 Uncaught RuntimeError: memory access out of bounds
at free (<anonymous>:wasm-function[2060]:0x7b18f)
at <anonymous>:wasm-function[432]:0x10064
at <anonymous>:wasm-function[435]:0x11e39
at <anonymous>:wasm-function[432]:0x11392
at <anonymous>:wasm-function[435]:0x11e39
at <anonymous>:wasm-function[432]:0x11392
at <anonymous>:wasm-function[435]:0x11e39
at <anonymous>:wasm-function[432]:0x11392
at <anonymous>:wasm-function[435]:0x11e39
at <anonymous>:wasm-function[352]:0xb0ea
Love this game mate.
The characters are great. I really like Elliot and Noah, and the story is a humble one. Once the big revelation is revealed I was super pumped! Haha. I like the skills aspect too, of the JP and learning as they go.
For criticisms, I would have some of the enemies' Agility be slower than the heroes. Having the heroes go last every time feels a bit unfair.
Also during the big cutscene, definitely play some dramatic/tense music when things get tough. It will add to the excitement of the scene.
Will be following its progress for sure! Can't wait to see what comes of it!
Demo was super short, but I enjoyed it. Took me about 30 min to finish. Story is interesting, if a bit disturbing at times.
If the animals are seen as normal people, why do they take each other's parts? That's like a human killing another human and taking their teeth. A little unsettling, haha. I wanted to play more in order to find the answer.