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TDoyle

57
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1
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A member registered Oct 01, 2022 · View creator page →

Creator of

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Good Shooter but nothing happens once you get to the water tower and it runs pretty badly.

A good beat-em-up but the characters feel a little slow, the 2nd player also spawned when I moved screen.

A good auto-clicker, I like the art style and cannot find anything wrong with it.

I liked the concept of this but there is not much to do, I would have liked an end to the level.

This game is very well made but the performance is quite poor and the controls are a bit confusing when the camera switches.

I liked playing as the tank but the game felt far too easy, none of the enemy tanks fire back.

The concept of playing as a drone is cool and I liked how you had to pick up the packages. However, the drone itself feels too rigid, it would be cool if the drone swayed slightly like in the game 'Judgment'.

I think the concept of playing as a bomb is interesting but the game does not end after you have destroyed all 3 tanks. The bomb itself also falls too slow.

I like the idea of needing to switch camera to get past some obstacles but the cooldown is far too long. 

I like the inspiration from Slenderman with the camera and the idea of running through a forest but Gary seemed a little shy and I could not see him anywhere, even if I stood still.

The idea of finding aliens by switching camera is cool but the game itself doesn't feel very finished. 

Very Resident Evil inspired but there is not much to do and it feels like it ends without anything happening.

Interesting and fun concept, I like how you attack by pressing the corresponding key. However, the font choice made it sometimes hard to tell the difference between V and U. This technically made it more difficult so it is a trade-off.

Interesting concept and I know you did not quite get everything you wanted including controls changing but it is still good nonetheless. However, I would remove some points if you fell and the game itself was quite easy as I could just run back and forth collecting points.

It certainly has weird input but it isn't very long and doesn't have an end. The player also rotates in mid air. It definitely could be longer and could also have an ending and some enemies.

Interesting concept but you could only press 2 keys at once making the game frustrating.

Fun concept,  I like how the controls switched to variations of WASD. However, the filter was a bit too strong and did start to make me feel a bit ill. I feel like it would be better if it was more like getting drunk in GTA 4 so that the camera wobbles slightly whilst making the controls more difficult.

Cannot play without a controller.

The concept is interesting, however it is quite buggy and there are things I would improve. For instance, when the ball touches the ground I would reset the score to 0 and have the ball respawn in the air.

I see where the concept of the game is at and it does have some fun yet weird input. However, the game itself was quite buggy and attempting to move a glass to the top of the screen sent me to the skybox.

Fun concept, I like how you have to read the keys and then press them quickly.  People can also get better at the game if they know where each of the keys are. Some things I would improve are the sprites are quite low resolution so the game looks quite blurry. I would also add special characters as the game goes along so that it gets harder over time.

Fun game, the input is certainly weird and the game has a clear objective. There isn't really any flaws I could find with this game except the menu seems to be 1080p only.

There is no objective in this game except don't fall. There is also no weird input element to the game, A & D are used. It is also impossible to lose or win, the capsule does not fall off even if it is right on the bottom of the pole.

The issues from the first version have been fixed and the levels have much better design. However, the gameplay is quite repetitive and the game got boring quite fast.

Can be fun but not much to do, there is no objective so you get bored very quickly.

Cool racing game but it doesn't always fit the concept of physics game.  Respawning should also be set to different keys so that each car can respawn individually.

Fun little game, it felt pretty satisfying to get through all the green barriers in one ball but an arrow for power would be great.

Inspired by angry birds and is well made but the game is very easy and could do with a limit to how many balls you can fire.

Fun multiplayer physics game but the collision can be a bit janky and you can spawn camp the other player.

Comedic physics game, everything felt good but if there was a limited number of cows then it could add some difficulty to the game.

Good attempt at a physics game but the ball feels too floaty and if you fall off then you have to quit the game to try again.

Just like the real 2p machines, this game is addicting as you want the coins to fall. However, after some coins dropped I could not put any more into the machine.

Good take on the angry bird concept, It looked nice and played well. However, the cursor was on screen the whole time and it was quite distracting. You could also make it so that the player only has a specific amount of projectiles per level. 

It has potential

I see you were inspired by Slenderman and I can sort of see the ritual aspect of trying to collect all the pages and playing again if you die. However, once you were caught you had to quit the game in order to play it again. 

Fits the theme very well

It fits the ritual theme well in both senses, if this was a published game then I would make it so that you can only take 5 actions every 24 real hours so that suspense builds for the player.

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Now that the Play button works, the game has a ritualistic idea of repeating the same thing everyday but it appears to break at day 2.

Could do with more things to do but well made

Everything works fine but it is very basic, however I do like the idea.

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Looks nice and has a cool concept

It has an interesting concept but I do not see myself playing this ritualistically, maybe some lore would help?