This was such a great concept with really fluid execution! Would love to see a full version with certain platforming puzzles regarding switching forms mid-combo (like needing to break a wall with 3rd form right before spending goop to switch to 2nd form and cross a gap). I love the character design, was a nice bit of anticipation to see what the next form would look like while traversing the level. Not sure whether you'd want to stick with the core 3 forms or add more in a full game; would depend on where you'd put your focus. Animation was great too! Felt really nice to move around. I loved the little details like the plumpness of the tail being affected by your current goop levels. One of my favorites of the jam for sure!
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The fixed camera does make gauging distance and planning jumps a little frustrating, but I like some of the ideas at play here, like the paper airplane being used as a temporary paraglider. If this used a typical third person camera, I'd be able to pick up the airplane and then look around for new places I wasn't able to reach before, instead of having to jump blindly to figure out where to go.
This is amazingly terrifying, preying on a very specific fear of flying into the void. The scale of the structure and the dispensability of your character gives an incredible atmosphere, with some pretty good sound design to boot. I get it's meant to be unforgiving, but a checkpoint system would be welcome. The game does have some stakes without one, but having to start over each time did keep me from experiencing the rest of the game. Great work!
Also, you might enjoy a game called Lorn's Lure if you like climbing megastructures like this.
The swinging is really fun, nice concept! bit of a skill wall with the fourth swing, but with some slight tweaks to the platform/hair placement this could be a very fun browser game! you could even add procedural generation for some more replayability. Under those circumstances I could easily see myself loading this up when I'm in a discord call!