Well first off just a little house keeping, I am working again so wont be able to put as much time into the project as before, however I am still moving along.
First off to help with management I have added a todo list feature into unity to keep track of changes, and things that need to be done. It also helps with writing these devlogs because I forgot all the things that get done. Alright so into the updates.
1. Barrels are no longer using lighting masks so there shadows, and lights are not dynamic, no more rolling colored barrels.
2. Added a ammo counter for the turrets, as it was hard to tell when the round was going to end especially for new players
3. Added Sabotage mechanic to the runners. Gamblers can now give a knife to their runners who may or may not injure someone before the round starts.
4. Allowed AI gamblers to know purchase perks just like you can.
5. Fixed the position of the start camera so its always looking into the arena on start
6. Integrated the perks system into the purse mechanic so its correctly debiting players for purchases. Lots of troubleshooting for this. My code is starting to turn into spaghettis.
Latest version is now available for download, as well as browser play. Note browser performance is not the best. For proper gameplay please download the windows version.
Thanks again Please give the game a try.