Ahh I had to switch laptops to play this but it was so beautiful! I loved the writing so much. It would be great if there was a downloadable version if you ever think of updating it. I want to try out the different options when I can!
Techno Witch Games
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Oh his surname is Strife just like- Wait, he also looks just like- Why does he look like Cl- OH! That's hilarious!
This was such a well-written game with an honest criticism of capitalism, corporate life (been there, Mr. Strife, been there), and how it affects the environment. If it were possible to make it snow in Los Angeles, I don't doubt for a second that this scenario would be a reality.
I loved the inclusion of Final Fantasy VII characters since the themes of this game are in line with it.
I also must add that I appreciate the use of Godot! I love Ren'Py for visual novels but it is always fun to see what can be achieved with Godot too.
This is such an interesting premise, and I’m curious to know more and how Ember will handle herself in the city and what other powers she has.
I think it would be nice if there were a bit more worldbuilding sprinkled through Act 1 just so we could get a better idea of what type of world this is. But overall, I enjoyed it, and I’m looking forward to seeing where it goes from here!
*Googles Banff* New bucket list item unlocked.
This was so sweet! I enjoyed the atmosphere and the premise so much. I loved how cohesive the character art and the background art were together. I was especially amazed by how much work that went into UI! The writing was witty and as someone who loves puns, I laughed out loud at some parts. (Aloe Vera? Genius!)
I unlocked one gallery image for each character. Are there more in the demo to be unlocked or will they be in the full version?
Great job everyone and looking forward to the full version!
This was such a cute game!! I loved all the characters so much, and I love how even the cafe felt like a character itself! The world was delightfully magical, and I loved all the interactions with the characters and the choices. I was wondering if you were planning on adding more to the story because I really wanted to know more about the news story and the possible connection with Losill. (Or maybe there was a way to find out more, and I just missed it?)
I also loved the snow showing through the windows, the descriptions of the weather, and the wisps. The atmosphere was so lovely and well-constructed!
I really didn’t know what to expect going into a game about divorce, but it was so well done! I felt the frustration of trying to say something while someone isn’t listening, the sadness and heartbreak of a relationship that just isn’t going to work out. I loved how much this made me feel, and I loved that it is possible for both parties to acknowledge their faults. The music worked beautifully with the story, and I also loved the extra window that popped up so that we could work though our thoughts privately as well. I admit I was a bit confused about the setup of the desktop screen when I first started the game, but I really liked it once I figured it out!
Overall, great story! And I loved how feelings could still be messy and people didn’t always say the perfect things in order to end things amicably. I haven’t played the messy route yet because I don’t know if I can handle it right now, but I’m very curious about it!
Absolutely adorable! I was giggling the whole way through. I was afraid I was going to stumble into a bad ending, but thankfully I could reach the true ending the first playthrough.
By the way, you probably have read it (and it may actually be one of the inspirations for this story, I don't know) but if you haven't, you have to read The Murderbot Diaries. It also has a cute ace sci-fi romance in it and I love it.
Hi! I know this is 4 months too late but first of all, thank you for the "config.nvl_adv_transition" tip, it saved me from a lot of frustration.
You probably found it, but towards the top of the PhoneTexting.rpy file there are these two transforms:
transform phone_transform(pXalign=0.5, pYalign=0.5): xcenter pXalign yalign pYalign transform phone_appear(pXalign=0.5, pYalign=0.5): #Used only when the dialogue have one element xcenter pXalign yalign pYalign on show: yoffset 1080 easein_back 1.0 yoffset 0
You can add the hide animation to the top one.
transform phone_transform(pXalign=0.5, pYalign=0.5):
xcenter pXalign
yalign pYalign #This is where you add the hide animation.
on hide:
yoffset 0
easein_back 1.0 yoffset 1080 transform phone_appear(pXalign=0.5, pYalign=0.5): #Used only when the dialogue have one element
xcenter pXalign
yalign pYalign on show:
yoffset 1080
easein_back 1.0 yoffset 0
I did a quick test and it seems to be working, I don't know if it would cause any problems but it would at least give a starting point.
Why is this so relatable? Being stuck in boring conversations in parties, being too early to somewhere with nothing to do, everyone talking to people from their own country in language exchange... I was cracking up so much. Somehow these ended up being my favorite memories while studying abroad. Also, I did get a birth-chart reading in a party, so... Very relatable. Great job everyone!