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tenthatgames

14
Posts
A member registered Jul 28, 2020 · View creator page →

Creator of

Recent community posts

Very cool idea, could see this being fleshed out into something really cool with some work on the controls + progression. Great foundation to work from!

Incredible style, the puzzles were all incredible and the ambiance was S tier. The only recommendation is I wish my updates were persistent between failures

I kept falling through the floor along with the blocks, unsure if I was missing something going on.

What a trippy idea! I loved the persistent world through the objects! Also the UI and the controls were great!

Incredible! Cute ending, great art style, fun puzzles, exactly as much content as you needed!

Accidentally fed all my employees to my dinosaur. Most accurate depiction of capitalism to date.

Fun idea, I think a way to give more feedback to the player on success/failures would help. I just made a ton of money, but I didn't know if I was really succeeding or if I was expected to make more.

The game is insane and I love it. No clue they let Hideo Kojima join the game jam

I couldn't get the game to place blocks :(

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I really like the direction you took with the game. The puzzles are such a cool concept of  using specific shapes to get through terrain. I also loved the song you guys attached (only wished it played between deaths/scene transitions).  The player being able to move a bit faster would've been nice fore getting to make my puzzle attempts a bit faster.

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Very cute game. Love having all the minions and was an interesting control scheme that would translate really well to other controllers. Also the incremental level design was done well! I think the only thing I struggled with was figuring out how to consistently chain pull robots. I know I did it once, but wasn't able to do it again.

Love the concept! Very gorgeous art as well. Would love to see the idea of adventure and trick taking fleshed out into a full game!

I think we tried to riff on "built to scale" by doing stuff like balancing scales or changing the scale of the bunnies, but we did loose ourselves in the Wario-Ware fever a little bit along the way haha.

I liked the background music and the movement style was pretty cool. I feel it would've been nice to have some points of reference to help get familiar with the jumping style, was pretty rough failing the box jumps at the top right multiple times in a row.

I'm not sure if I fully understood the game. I really liked the idea of scaling up and down the blocks, but was unable to get past the third jump.