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TeoCPerfectForm

14
Posts
7
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2
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A member registered Jan 06, 2024 · View creator page →

Creator of

Recent community posts

Reminded me of rhythm heaven when i looked at the thumbnail, very nice game!

I hope you learned a lot from making this game!

awesome stuff! only feedback i can give is to make the ui more clearer so iys easier to count the circles you got especially at the final level

Very nice micro management game, yeah the only issue (like what others have said) is the possibility of getting softlocked and the player isnt warned of the possibility nor the danger of it

you could either balance the game to have a loss state before running out of oil or work an alternate way to get oil that doesnt involve mining it

Awesome entry! allowing yourself to feel powerful but is still balanced properly. Only feedback i can give is to have more impact when spawning drones and hitting enemies - just to make it more satisfying and make you feel even more powerful

for spawning the drones, having an unique sfx play when you spawn each drone would be nice and for the hitting enemies part, maybe having a subtle flash can help


I hope you learned a lot from making this project!

Concept is promising, though im not sure if this is just me but im having trouble aiming my ammos after i switch between them, they'd bug out and not respond to my mouse clicks 90% of the time

Despite how short it is, it's genuinely really fun to blast through and i grinned the whole way through

I found it.

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1 < 3 10-X

Mlem~

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The Armory is called "Training Room" in-game and it's there to test weapons you unlock from the Dog's Arsenal Training side story with infinite energy. Unfortunately, you can't pick your own weapons as it is predetermined from the start of the level because of BiY limitations.

The Training Room was a byproduct of me brainstorming with weapon ideas during development, but I thought it'd be neat to make it playable.