when I stumbled across a hidden path, "Oh so this is how the shortcut is implemented." I spent a lot of time going through the shortcuts in the first level, I thought it was some kind of puzzle and just realized that it was the shortcut at level 2. Overall I enjoyed this game, but maybe it would be better if I could control with one hand.
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Speed Spring's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #6 | 3.545 | 3.545 |
Sound | #13 | 3.455 | 3.455 |
Gameplay Experience | #14 | 3.364 | 3.364 |
Creativity | #19 | 3.455 | 3.455 |
Visuals | #19 | 3.364 | 3.364 |
WHAT-A-GAME! | #19 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Reminds me of Jump Knight. I like the originality of the pizza collection.
I had a great time with your spin on the platformer! The jump height reminds me of Luigi's ability from Super Paper Mario and surprisingly makes a big difference in the gameplay. I also think that the glide is a mechanic that is both helpful and fun to use, and the extra air mobility is great for easily traversing levels. I like the design of the levels in general, but I especially love how many shortcuts the levels include, and it always felt rewarding to find a new one! I do think that the environment design needs a bit of work. Adding backgrounds, new tilesets, and maybe some plants/NPCs would do a lot to liven up the world. I love the design of the main character, and it would be great to see them interact with a fully fleshed-out world. You did an awesome job, and I had a great time playing your game!
Cool game, and I like the character design. This could use some “coyote-time” and other platforming mechanics that make it more fun and more forgiving to the player.
The mechanics are, yeah you know it, good. So is the visuals and the controls.
Really nice design for the player character, I like that you represented both movement mechanics (spring jump and thrusters) visually and it felt fun to jump from platform to platform whilst grabbing all the pizza I could come across.
I will agree that the choice for controls are a bit unconventional. It also took me a while to realise that I can move around whilst charging my jump at the same time (i.e. timing the release of the spacebar whilst already having directional movement). Maybe it would be somewhat more intuitive to stop the character from moving when the space bar is pressed and then have it jump left, right or straight up depending on which key is pressed when the space bar is released?
The music and sound effects really added to the appeal of the game, I especially like the catchy music playing at the start screen.
Visually appealing and good sound.
for jump'n'run I prefere w a s d as controlls over arrow keys. feels a bit counter intuitive
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