Such a great idea! It was surprisingly well balanced, every enemy behavior was very clear, and the art is lovely. Amazing job, I had so much fun!
Play game
Good Medium, Bad Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1352 | 3.632 | 3.632 |
Overall | #1515 | 3.421 | 3.421 |
Enjoyment | #1610 | 3.211 | 3.211 |
Creativity | #1974 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A bullet hell, but you make the hell
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
That's a great idea! Using enemy bullets to defeat other enemies, it's really satisfying! good job!!!
the concept is very interesting!
i would love to be a bit more resilient in the beginning, just to get used to the controls, and then i'll be ready for more difficult challenges :)
the style is so cool! it is polished and spooky, nicely done :)
I think this is a very cool concept! The only way to take out the enemies and get yourself out of danger is to put yourself into more danger. I think it could use some balancing, though, since I was able to survive just by running around the arena without triggering any bullets. Of course, it's hard to perfectly balance any game over a 48 hour period. Still, I liked the different abilities the ghosts had. Maybe if they were a bit faster or more ferocious when they weren't shooting, it would motivate the player to make them shoot so that they could gain some distance from the ghosts. Good game!
Very cute & consistent aesthtic for the game. The color palette was nice & the designs charming.
The concept for the game as well was creative and engaging, it thoughtful enemy design. Easy to get investing during a loop.
Good job!
That's a super interesting concept you've got there! Getting into the game is really straightforward, WASD to move and Space to make enemies shoot. The core mechanic really encourages taking some risks because you have to get close enough to enemies to make them shoot. The range you've added for this power is really great because, without it, you wouldn't have to take this much risk. Also, stronger enemies are a bigger threat to you but also to the others so, instead of running away from them, you're tempted to try to sneak around them and use them to your advantage. 👏
Great job! 😁
Life is already hard enough, why are you making us shoot at ourselves... lolol
Pretty interesting idea! Overall, pretty robust game. Pretty well-composed.
Really clever game. Making risk reward situations, where you bring lot of enemies to you, just to be cleared by themselves. The bigger the enemy, the more dangerous he is, but also more dangerous to others. So instead of the game being just harder with time, it also is more interesting.
Also, the game looks so good with pixel art, postprocessing and particles.
This game is very polished and made with attention to detail. Everything, from the animations to the post-processing effects, is crafted with great care. Impressive work with the visuals!
The concept was enjoyable and the gameplay was fairly balanced considering that the game was made in 48hours. I loved that there is variety of enemy types, and I really enjoyed the thrill when you have a lot of enemies in one spot and then... BOOM!
Awesome work, I am truly impressed!
That was fun. Really liked how the game naturally got harder over time.
Really cool, I enjoyed learning the roles of each of the ghosts and using them to my advantage.
This was wonderful - really fun to play, with a diverse roster of enemies - the speedy ghosts are bastards in the best possible way, and the mortar ghost is just a delight! Managed to survive on my second attempt once I'd figured things out :)
I love the attention to detail that's gone into ensuring that all important information is communicated clearly to the player, with the little flash when your ability recharges and the circles used to indicate your sphere of influence. It made gameplay feel really intuitive
Also, just wanted to ask - what's the font you're using? It's gorgeous :)
Thank you so much that's such a nice comment! I'm glad you hate the speedy ghosts, they were a last minute addition but they turned out to be so needed :)
The font is Venice Classic; the font files are all available on my GitHub page for the game!
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