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Tete8008

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A member registered Jul 18, 2018 · View creator page →

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Thanks, since we start as a very small drop, the first life form we meet has to be the phytoplankton. And at that time, we don't have much abilities apart from moving. And also, we can't really change that given the amount of time left for the final submission.

But I had this thought about cleaning microplastics: they can't just disappear like that, it's not magical. So maybe the harsh truth would be that the drop actually absorbs them, carrying a burden it was not responsible for in the first place. Everyone can relate to that as a human being born in this century or the previous one, the damages are already there even though we're not responsible for them, and we have to deal with them.

Ty for letting me know, however I couldn't figure out the controls or the objective, I could only select tiles and move the camera. I won't rate it now as I feel something is missing

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"Unable to find the .NET assemblies directory." I believe having just the .exe is not enough

I like the concept of exaggerating the impacts of an individual's actions. Today, you can drive as much as you want, throw away tons of garbage without caring of the short term consequences, because these actions have heavy long term consequences. By making them (artificially) happen sooner, the player immediately gets feedback based on their behavior. The player can then reflect on that, and understand that every action counts.


However, I would like to bring some nuance here: your game is still based on ideologies that led us to this state of the world. The goal is still to build, expand your city, add decorations (as if the world had to be shaped by us, which is truly an anthropocentric view of the world). You solve everything with money, you even buy critters, like they are in a sort of zoo, only there to serve as a decoration or object of collection. And a lot of details are omitted, like the actual cost of an electric car, which still involves some heavy industries and mining (for steel, batteries...) which highly depend on fossil fuels. And finally, it seems the game makes a focus on transportation, but it's actually not the first cause of carbon emission (which is by far energy production). Maybe all of this is made on purpose to lead the player to empty the fossil fuels reserves, which makes the gameplay change drastically ?

Maybe building a city on a desert island IS the problem, not the solution.

J'ai upload une version corrigée, avec le bon paramètre de compression (bon, le jeu est toujours nul mais il se lance au moins).

Cool game, i like the idea. Maybe you shoud explain how to play, some sort of tutorial, i took some time to figure out how to play. Nice one!

Très intéressant, merci pour ton avis ! Et oui, si on n'appuie pas sur E le jeu se lance quand même xD Je prends note ! 

C'est vrai que l'ajout de la minimap est controversé... D'un côté, cela fait directement le lien avec Pacman, mais en même temps ça retire pas mal de difficulté et de pression au joueur puisqu'il peut s'y retrouver sans même regarder la vue principale... Je pense qu'un compromis est possible, genre n'afficher qu'une petite partie de la map autour du joueur. Sinon, merci pour ton retour !

Merci pour ton commentaire, c'est effectivement un problème, si on meurt sur le point de spawn, bah on se fait littéralement spawn kill xD

La sensibilité trop basse se retrouve dans tous les commentaires xD Merci pour ton avis!

Énorme.

Génial, j'ai beaucoup aimé le concept de devoir rebind ses touches pour avancer dans le niveau ! Il y a un gros potentiel !

C'est parfaitement fonctionnel et le concept est intéressant. Un détail qui pourrait apporter beaucoup serait d'augmenter la vie des ennemis au fur et à mesure. Bien joué pour avoir fait ça seul(e)!

En réalité, on a beaucoup hésité à mettre une musique type 'horreur' mais on s'est dit que la musique de pacman à l'origine est plutôt entrainante, donc on a opté pour un thème assez épique. J'avoue que ça joue beaucoup sur le ressenti en jeu

En fait il fallait appuyer sur E pour le faire partir, enfin c'est de notre faute, on n'a pas vraiment précisé la touche.. Après tu peux l'appeler à n'importe quel moment dans le niveau en appuyant sur E aussi

Je t'ai ajoutée sur discord