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tevazi
Creator of
Recent community posts
An update is currently in the works for another mode that is a little different in gameplay and less of an idle game, but still focused on a more personal view of the situation. Might be a while until it comes out, though, because the scope is much bigger and it’s just 2 people who do not always have time to do that much writing. It will, hopefully, feature multiple things that hinder your progress and require management.
I wanted to try TIC-80 out and this seemed like a good opportunity to make something simple that people would play. That worked out well enough, I used most of the things it has to offer I think.
Indeed, as the game says in the menu, it is encouranged to not get everyone: I basically could not figure out a better way to make it feel punishing if the cops get you and went with the “very hard arcade game” feel.
The collisions are tile-based, yeah, unfortunately I don’t think it’s possible to get them smaller than 1 tile without doing some magic that I am not skilled enough to do, or hard coding them manually somehow.
Thank you for playing.
The transitions were the most problematic area that I could not figure out in the end. Doing any kind of collisions in TIC is very annoying especially if they’re less-than-sprite-sized (which you need for it to feel any good). That and the music.. Thank you (and everyone in the thread) for the kind words
Currently do not have any strong ideas for new updates (only thoughts of what could be interesting), unfortunately. I’d love to do another country update, but that would probably require new art to match which is the biggest limiting factor. The personal part was really an idea I got because I could do that without finding or comissioning art (and I’d rather not comission art for the game myself since I am not making any profit from this).