Hey, thanks for pointing this out to me.
I've just released an update that should fix these issues. :)
Yo. Thanks for using it, it's much appreciated :)
I've not encountered this issue personally in the past (although I can't remember how many quests I tested it with).
Leave it with me and I'll test it with 4 (and probably more) quests either tonight or tomorrow to see if I can reproduce the issue you're having.
Yo, if you want to edit what the banner looks like when you unlock an achievement, you can open your project in Bakin, go to the Layout tool, select "In-Game Effects" folder and go to Free Layouts for Events.
In there will be an "Achievement Earned" layout. Here, you can configure what the banner looks like.
The above assumes you imported the layouts when installing the plugin.
You can create achievements using user interface provided with the plugin. To use it, go to Functions > Expanded features > Achievement system
Just to give an update on this, I've discovered the reason why the banner isn't appearing. I'm now just thinking of the best way to fix the issue.
So, I exported my test project to try and reproduce the problem and here's what I discovered; if you unlock an achievement during a test play (and get the banner), then export the game and try to get that achievement again, you'll get the issue you're experiencing where the banner isn't displayed but the achievement does unlock as normal.
I also noticed that if you unlock an achievement that you didn't unlock during a test play, the banner appears without issue.
I'll keep updating this thread as I go and develop a fix :)
Hi, not in this version but that is something that's been requested previously.
Unfortunately, Bakin doesn't currently provide the ability to use custom libraries (in this case Steam's APIs) which means it isn't currently possible.
If that changes in the future however, it's something I'll definitely look to incorporate! :)
Hey,
I recently released version 0.7.2 of my game, Memories; a top down RPG inspired by games such as Final Fantasy and Chrono Trigger.
Version 0.7.2 brings with it a fair few changes including a new trailer :D
For those of you playing on Android via the Google Play store, please be patient and wait a little while longer. I'm having issues with my digital signature not being accepted so need to resolve this first. This doesn't affect those of you who are playing on android via the direct APK file however.
There were some changes which were planned for this update but turned out to be a bit too much work for this update and have been moved into the eventual 0.8 update instead.
Anyway, I hope you enjoy these changes and be sure to look out for future devlogs about 0.8 :)
Thanks everyone!!!
Hi everyone,
I've finally released the next big update for Memories (version 0.7)! The update comes a lot of changes which are all listed below.
Here's the things that were added to the game:
Here's a list of things that have been changed, redesigned or removed from the game:
Recently (in the last month or two), I got a new computer and didn't have the chance to back everything up. One of the things I wasn't able to backup was something called a keystore. The keystore essentially acts as my digital signature for the game.
When trying to upload the 0.7 build of Memories to the Google Play Store, I received an error saying that the new signature I'd created wasn't the same as the one I had lost (rightly so).
With this in mind, I'm temporarily unable to update the version of Memories on the Google Play Store until the support guys at Google have reset the signature for Memories, allowing me to use my new signature (which is backed up).
If you're downloading the .apk file directly to install on your android device then you shouldn't have any problems but, if you normally install/update the game through the Play store, the 0.7 update won't be available until this issue is sorted. Sorry!
Anyway, I think that's everything I wanted to cover. As I usually do after every major version, I'm going to be taking a break from Memories development but will still upload bug fixes and possibly some other smaller changes that I didn't have the chance to do for 0.7.
Be sure to stay tuned for future news updates :) Catch you all later!
Hi everyone,
I recently finished and released my NPC update.
The aim of this update was to breathe more life into the NPCs of my game, Memories.
Rather than being stood still all the time, NPCs will now walk around towns, some other NPCs will talk to each other (via popups above their heads) etc.
Below is a before/after comparison between how the games NPCs previously behaved versus how they do now.
If you'd like to play Memories, you can download it here - https://dalegdawg.itch.io/memories
Hi mont,
I'm glad to hear you're enjoying the game and sorry to hear that you've come across that bug but thanks for pointing it out. I'm taking a look into it now.
Could you tell me how far in the tournament you got (i.e. which monsters you were facing) or, if you became the tournament's champion?
Thanks
Hi all,
I'm aware that there's an issue regarding a game-breaking bug (as seen in previous comments).
Unfortunately, I'm unable to replicate the problem which means it's extremely difficult to fix.
If any of you have experienced this issue, please head over to the devlog linked below and answer some questions for me which will hopefully help me narrow down the issue.
https://dalegdawg.itch.io/memories/devlog/103218/game-breaking-bug