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the-carrot-clarinet

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A member registered Jun 06, 2020 · View creator page →

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Genuinely reignited this game for me in such an immediate way. And I am excited to see how everything will look in play

Gonna put it right in the empty spot in the megadungeon and hope it'll entice players enough so that they don't see the unfinished dungeons!!! It looks awesome though

Cross post from the Good Reads page "Another amazing entry of The Electrum Archive, brimming with atmosphere, interesting and actionable factions, rules and dungeons. TEA 1 and 2 are must buys for anyone who even slightly is interested in things like Morrowind"

This is a repost of my 5 star review

"This is one of those few games, like GREED, like Troika in the sense that it just causes an outpouring of creativity for everyone at the table. The writing is immaculate to deliver a unified tone of the gross, the unfettered and the deeply inhuman,

If you want a good time, buy this game and buy it again."

Saw a printed out version of this game in the Catalyst social centre in Melbourne, Australia! Lovely zine

Gotcha!

You got it! Will pull through with that then

Oh yeah and adding on that there isn't really a lot to guide ppl on what to do when PCs try to muck each other over aside from just rolling. I assume you just let them treat each other like one would treat a regular tavernite?

Couple gameplay questions that cropped up during a session: Does the tattle turn 1 bad luck into 1 Avarice for each bad luck cashed in? And also if you open a door can you hold it open for others to go through and so no one has to cover someone else's cost?

My friend Yackronin made a google sheet for people to copy and use! 

https://docs.google.com/spreadsheets/d/1l8ZoDi3eU0CB-hDzNs-hFHtQ4W3BdCA22fPBrlbn...

Contains player sheets and tavern IDs

as far as I understand it names are actual names, and since their acquisition means you'll probably be referred to by your newest name it is a proper name

good news!

Thank you for the reply! Glad to see you're a fan of the game as well, can't wait to play TEA with friends as soon as I can get a group together.

This is lovely, though I do have two questions, one is gameplay related the other to the listed inspirations.

The first is how much leeway do advantages/levelling up give you after you made your character, because the stats are very unforgiving for a d10 system (since you can accidentally end up with a character who has like 1 point in each stat)

The second would be though it's not listed the game oozes the same vibes Caves of Qud has, did anyone on the team play it? Might just be the Morrowind insiprations. Lovely game though great work!

Hey there! Sorry for the additional influx of people asking, but I'd also like access to a steam key if that is or was a thing you're still doing for German people unable to access the game's store page on Steam.

I have a proof of purchase, and no rush, since I already bought it on itch after all

Thank you for the reply! 

Love it! Though I'm a bit confused about the nature of language in Bones Deep. So when a creature is sentient a skeleton can talk to it? Or do they need a specific language skill for that, or do they have to exchange memories with every non wizard they come across

Back again with the typos!

The Abyss section: "packs" pacts

Room 57: "transluscent" translucent

The Throne: "Motzart's" Mozart's

Room 94: "Oblisks" Obelisks

And that concludes the rooms! Moving onto the bestiary sometime tomorrow



So now here's an attempt for the rooms:
Format is: Room (Number): "spelling mistake" corrected word

Room 1: "sihilouettes" silhouettes

Room 2: "human-eqsue" human-esque

Room 3: "mightist" mightiest

Room 6: "barrells" barrels; "flamable" flammable

Room 10: "alion" alien

Room 11: "granfather" grandfather

Room 12: "twisth" twist

Room 16: "non-rhtyhm" non-rhythm

Room 18: "Retrun" Return

Room 21: "Retrun" Return

Room 22: "iconagraphy" iconography; "Retrun" Return

Room 24: "Retrun" Return

Room 25: "Retrun" Return

Room 26: "Retrun" Return

Room 27: "faught" fought; "Retrun" Return

Room 28: "Retrun" Return

Room 29: "Retrun" Return

Room 30: "Retrun" Return

Okay you see the picture. The rest of the Mausoleum is filled with the Retrun spelling error, so I'm going to disregard those until they come up again after the Mausoleum.

Room 36: "nairs" nails

Room 38: "treasuer" treasure

Treasury: I'm not sure if "vineful" is a word so I'm just mentioning it here; "every since" ever since

Room 42+43: "aarokocra" I think it's aarakocra . Also both rooms have the same description

Room 50: Repetition of room 42+43

Room 54: "Retrun" Return

I'm now taking a break for lunch but after that I'll look over the next 40 rooms and the Bestiary!


Oh found some more I overlooked. Under Ignore the Stats there's also "charicatures" instead of caricatures
In the content warnings there's "suffereing" instead of suffering

In "Entrances" the Krillin quote in the first paragraph has "their" instead of there

In the same section under "Wrong Warp" there's "damanged" instead of damaged

In "Procedures" under "Stain" there's "think" instead of thing
 Alright now I got everything aside from Individual Creatures and Room entries!

Hey there Batts, glad to check in every once in a while.  Current ones I found are:
Under "Some Advice", in "Ignore the Stats" there's a misspelling of Everything as "Everying"
In the fourth paragraph of "The myth goes..." in the timeline there's "jem" instead of gem
In the fifth paragraph of "The myth goes..." in the timeline there's "firey" instead of fiery
Under King's Guard in the Bestiary there's  "extraordinair" instead of extraordinaire for Tsioh

These are all I could find without diving into the Bestiary! Will do that on my lunch break

Oh my god! As soon as I can I'll get this but this is exactly the Dwarf Fortress-inspired rpg I was looking for

Thank you for the response it cleared things up!

(1 edit)

Hi! Love what I'm reading though I am confused about one gameplay element.

On page 39 it talks about paperwork and reprimands, and that when you get your fourth reprimand you're out of the bureau. How can one get to a fourth reprimand though if every time you complete paperwork you're bound to clear up one reprimand (and due to the nature pf the system it's very unlikely you'll have more than one reprimand)

Am I missing something important here? Are loose ends the deciding factor in getting 12 paperwork in one session?

While I love the writing in this there really needs to be a tighter editing process, there are a lot of small errors and weird choices with no other reference in the book ("negative burden" to mention one in the player reference book, or missing footnotes. this might only be a problem in the player reference version though, either way I wish there was more oversight on that editing)
On the positive side of things, the setting is cleverly written, really feels like a retrofuturist version of our present.

It's Newcastle for the titles and chaparral for the body! Though Newcastle costs money but there are likely free fonts that look similar enough

Yes it can!

This looks rlly good!

Hey there! Thanks for being interested to contributing to the jam, and yes supplements are okay! As long as you credit the original creators etc etc (all the regular rules for supplements). Thanks for taking the time to ask!

Hi there! Thanks for being interested in partaking to this jam! This is meant to be a more casual thing since it's my first time doing this and since it isn't in a contest format or anything in that vein it's okay! Feel free to submit anything if it's on theme (and it's in pdf form or generally a ttrpg). Thanks again!