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The_Guy222

7
Posts
A member registered May 16, 2023

Recent community posts

I didn't see graphics this good or smooth on x86 until the Win32 era.

This is actually a very colourful game for the ZX, and the music is just right.

I appreciate that you not only improved from Wychewald, but continue to push the boundaries of the system.

Many coders simply seek to make their own spin on a ZX single-screen platformer. What such communities really need is someone who wants to show what the system can really do.

This would be beautiful on some of those affordable retro handhelds like the Miyoo Mini or RG35XX variants.

Something with a 640 x 480 screen, or one of the new 700 x 700 square ones. 4" screen.

An open-source portable game that can be added to PortMaster, running on those retro handhelds would be perfect for these assets.

If this had come out for x86 DOS PC around 1993 or so, it would have been a top platformer on that system.

Of course, Amiga is more elegant for this sort of thing. But even by Amiga standards, this is good. One of the best uses of colour I have seen.

I would not say that this game is 'too easy.' Please don't make it for "veterans."


The reason is say this is that's it's fun to casually play around right now. Don't need it to be more frustrating.

Given how impressive this game is, maybe next time you could make a kind-of base-building game, like Terraria.

Simpler, of course. But when you are out platforming in side-scrolling adventures, you could collect things that are used to enhance your home base.

I guess your home base (village) could get attacked once-in-a-while, so you'd want to get villagers and some turrets and such.