That's a lotta things! But tell me, how many responds or downloads( or just any player activity) do you get on this project?
Here on itch.io I got 2,134 views in total, but I think it was a bad idea to post the game in such an early state, when it was not eye catching or playable, because in the beginning was when it was exposed to the most amount of people, but I lost that opportunity to generate traction and followers to create and grow a community around the game.
I also got 327 downloads.
It has been very difficult to get followers, I guess the 2 main reasons are that its not easy to generate viral visual content with this game, and because it was uploaded in a prototype early stage.
On Steam I got around 300 wish-list, most of them I generated in the Next Fest, without me doing anything. I got the steam link here and on tweeter, but that does not do much.
I am still trying to learn new ways to promote the game. For example, I am planing to release a web version to make the game easier to try, that way I can get more feedback. I also want to create a better trailer and upload it to imgur and tiktok which I haven't tried yet.
Hmm... Maybe I'll come up with some ideas. Right now, I've got these:
1. Try to give the project more tags for both Itch and Steam- for instance, i think tags like #scifi #8-bit #retro #management would fit the project and could increase numbers of encounters. Also adding name variation can help(for ins.:#scifi, #sci-fi, #sciencefiction, etc)
2.Edit your creator page. People will click your profile to find out more, and finding a blank page would be pretty unsatisfiing.
3. I think the description is good, its straight and not too long,but a little brittle. You could give it headlines, inflate it with shapes(but not too much)! For instance:
2. Maybe stop the development for a while and instead participate in game jams? Start on easy ones, and maybe tease your game in your submission by a similar theme, style, gameplay... although It could be in violation with its rules.
3. Maybe stop for a while and create simple and small webgames with similar style, but more remote -> more tags -> greater chance of getting players and followers.
Hopes this helps.
Oh and by the way... I don't know if you want to participate in a game jam but since I randomly stumbled upon it, I'll put a link in here, just in case:
https://itch.io/jam/bullet-hell-jam-2023
btw which engine are you using?