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Sleeping Platypus

37
Posts
4
Followers
3
Following
A member registered Jan 22, 2023 · View creator page →

Creator of

Recent community posts

Balance is pretty broken ngl :/

If you want to avoid the missing pixel lines in your tileset, what you can do it make your tiles on your sheet 26x26 (in the case of 24x24 sprite) and then import the sheet with adding padding in the option. That way if sometimes unity doesn't cut exactly as he should you still have a nice looking tilemep.

Frook Congress ! Short but presentation is so good and fun. Tilting is a biiiiit fast I would have liked an increase in difficulty to finally arrived at the difficulty level we have all game. And also  a faster respawn of course ^^

Very nice entry. Sound design in on point, level design is inteligent, difficulty is fair. I would just make the orbiting rocks a bit more clear to see and the start of the magma planet is a bit clumsy too. Very good entry overall.

I usually create the page and submit early so I can communicate about it :) but the submission of the gazme itself was done 1h before deadline xd And I overscopped explaining the lack of gameplay due to a bug :/ Thanks for playing :)

No secret song at 32k, + bunnies 0/10

Also:
TAKE ME HOME,
MOON MOCHI,
TO THE MOCHI,
I BELONG,

MOON MOCHIIII,
MOON MOMAAAAA,

TAKE ME HOOOOME,
MOON MOCHIIIIIIIII

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Nice little platformer. The plaforming itself felt a bit weird (character could barely reach some platforms) but overall fun !

(1 edit)

Nice little game, especially with a surprinsingly effective sound design. I would suggest to accelerate the explosion animation a lot. Also from a design perspective I feel the levels where you to fail once to pass are a bit meh ! Good entry overall !

Very solid entry. Level design is very clever some times (the second bottle of gaz there just if you choose right instead of left at the bottom part of the map). Sound design is simplistic but is enough, the upgrade system is simple but add  so much to the game especially with that limitation. Pretty good metroidvania.

Cool idea. The hitbox on the guards is pretty huge especially when they are coming from below though. Good entry :)

Noice little game with a neat concept !

I had planned to put them in the finish screen but didn't had time to do it :( In may I will rework it so. :)

Very nice entry, a little bit too hard at times. I would suggest making either the hitbox of the bullet or the ennemies bigger to improve UX.

Ahhhh this is such a nice game. The voice lines are funny (especially the grandma yelling "dONT lET hIm gEt aWAAAAy"). The gameplay feels nice and is challenging yet not in an unfair way. Very nice entry !

Pretty nice entry. Very simple but efficient gameplay with good feedback !

Too many bunnies, worst game 0/10

The artstyle is so cute and the game is simple but fit the intended target I think. I would have liked a bit more UI and a goal (timer, difficulty....)

Good entry !

Let's see how I rate with 0 in gameplay haha :D  Thn you for playing, I will work on it later in may so stay tuned :)

Yeaaaah my planning is to work on the demo of my main project until Zelda comes out then disappear from the first of the eartch for the next two week as I binge play it xD After that I will fix all of my jam games so stay tuned :D

I will keep working on it afterwards, not much to be done for it to be a cool little game ! You can follow my twitter if you interested in playing it once it's a bit more polished ^^.

Thanks for playing !

Retrospectively I should have done that first. It was planned of course, the game over was supposed to appear veeeery slowly while you maimed your way through the village xD

You pretty much  saw what there is to this game :S I got scoped out of it and the quest system is bugged out :(

Apart from the limitation not being really applied, the game is very solid, gameplay feels nice while remaining simple and original! Music and graphics gives a cozy retro vibe and the whole thing looks really polished !


Great entry !

Thank you for playing !:) Do you have particular examples of UI problems ? That would help a lot :)

Neither do I :') Currently working to fix that ^^ Than you for playing :)

<3

Yeah many people told me the tutorial was not clear enough / too fast :/ Will work on it :) Thank you so much for playing :)

Yeah some sneaky bug make the spawn system crash ;'( For the control you might have picked up a downgrade that does just that :p Thanks for playing !:)

The point is too survive the waves of annemies ^^ Getting by it by one make you lose life and killing one make you gain life ! After an amount of kills , you may choose an upgrade that you may pay with life or a downgrade that heals you. The thing was supposed to run indefinetely but some errors makes the game stop spawning ennemies :(.

Thank you for playing !:)

It is supposed to be infinite so yeah it is an unresolved bug :S. 

Yeah the tutorial on the ground is a bit dense at the beginning! Than you for playing :)

Thank you ! ^^ 

Confusing in the first few seconds then you realise how this game is so perfect as en entry. 100% deserved win !

Thank you <3 Yeah I just watched my gf play and the purple power needs more player feedback (like a flipping animation) !

Yeaaaah I rushed the end so couldn't make a web version instead :'(

Only elites make a game about a cat in a laboratory stealing crystals.

Gameplay: Pretty solid for jam ! The car is slippery as fuck if you start to turn too fast but it's part of the fun ! A bit repetitive perhaps.

Theme: I don't know ? I would say no.

Aesthetics: Go fucking damn the poster only could sell you the game ! The retro neon vibes puts that couch gag from the simpsons in my head and the color palette is just so good. 5/5

Sound: Fit well with the theme !


Overall: I crashed into so many car and I have zero regrets ! Coolest entry !

The Racoon feels floaty and slippery. The gameplay is simple but nothing is broken as far as I could see ! Goodd job :)

Gameplay: Everything feel smooth but the inaccuracy / size of the pointer make it difficult to aim :/ I feel it also a bit long but it might be due to the inaccuracy.

Theme: The theme is respected in my opinion :)

Aesthetics: The looks, the camera moves, the particles, everything looks polish. Very nice !

Sound: The music fits well the gameplay !


Overall a pleasant experience sadly stained by this damn pointer ^^