Play stupid game
Moon Mochi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #45 | 3.500 | 3.500 |
Enjoyment | #58 | 3.250 | 3.250 |
Overall | #128 | 2.656 | 2.656 |
Concept | #162 | 2.250 | 2.250 |
Use of the Limitation | #184 | 1.625 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Endocrine - Idiocy
Software used
Unity, Audacity
Use of the limitation
The auto-generation of mochi starts at a 10 second cooldown.
Cookies eaten
I think I had like 3 ice cream cones Cornetto-style and 3 chocoloate breakfeast croissants.
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Comments
Ah yes, the classic skinner box, the ol' clicker game! This game was pretty fun to play, I think my favorite part was listening to the music : D. I didn't expect the laugh either so I cracked up too when I was singing along. Fun game, cute sprites. I will and always love pixel art.
However, the clicking should be instantaneous and synchronous with the mochi animation. With player characters, or characters that you control directly, having animations immediately represent the player's input makes for a much more tighter feel of the animation and player's controls. Plus, if I'm going to be spamming the clicking animation, I want those mochi bunnies to be rapidly and hilariously switching sprites.
Other than that, the only thing would be the text color and it's background's color. The text color is kinda difficult to read against it's background. The pixel art would benefit from unified pixel scale but it doesn't really matter to me since this is a game jam and you make do with what assets you have :P so I understand.
I think the concept really shone through though. It was a functioning clicker game with hilarious animations and upgrades and audio too! The fixes I suggested are just tweaks and not inherent design flaws, or critiques of the stylistic choices, so I think you should still be proud of completing the jam! Good job!
Wow, what great feedback. I agree with all of it. I actually made everything from scratch during the ~ 12h during the jam and don't have a quick enough pixel art workflow yet and lacked experience to plan the scale of the art beforehand. I very much winged it 馃槄 I'll keep that in mind for future projects though.
As for the Mochi spawn and the animation, I couldn't figure out the technical solution to that problem in the time I had, so I just did it janky 馃槄
Thank you very much for your great comment!
Lovely game! The speed of mochi production isn't as fast as the input, making it less satisfying to watch. The various upgrades are nice but i would be cool to have the possibility to buy the same upgrade more than once as well as implementing an automation system to make the gameplay more engaging. The music was hilarious and i really appreciated its creativity :)
Thanks for the cool feedback! I totally agree on the critique. I was mainly doing this project to show myself my progress since starting to code and do game dev in august 22. I wanted to see if I now can finish something small from scratch all on my own for a weekend jam. In that sense I'm quite happy with it, but obviously a lot is left to be desired. 馃憤
No secret song at 32k, + bunnies 0/10
Also:
TAKE ME HOME,
MOON MOCHI,
TO THE MOCHI,
I BELONG,
MOON MOCHIIII,
MOON MOMAAAAA,
TAKE ME HOOOOME,
MOON MOCHIIIIIIIII
Haha yeah, always these dang time limits on jams. Couldn't even finish all visual changes for all upgrades 馃槄 I'm impressed you made it that far 馃憤
i love mochi :)
mochis are the best.
moon bunny games unite! :)
Mochi Clicker! The art is very cute :D