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Fox "Art Gremblin" Lee

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A member registered Mar 31, 2015 · View creator page →

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Oh, did I load the page before it updated or something? I see the full version now, but I swear it was saying it was a demo before XD

Anyway, great! :D

I absolutely love how this looks. Any plans to release the full version here, or will it only be available on that other site?

Hi, I'm going to delete your comment because a lot of people seem to be disappointed to be spoiled. Sorry! I'm sure you didn't mean any harm, and I really appreciate your enthusiasm :) But I'd like for other people to be able to enjoy the game without spoilers.

I can tell the performance has improved just by how much quieter my computer fans are :p (Which should help with noise reduction too!)

I think you've made a really nice piece of software here! I use a different program for my own avatar, but Honk was perfect for the avatar I made for my partner. Basically his is a lot more "human" than mine, so he needed more detailed lip sync to look right. (He saw one one of the SGDQ streamers using a Honk rig and got really excited!)

There are two things I would like to request/suggest/ask—

One, I think the blink animation is a bit robotic as it is now. I can't be totally sure without testing, but I think what I'm noticing is that the eyes stay closed longer than I would like, and the timing is a little bit too regular. I'd love to see the blink animate faster (and perhaps even slight randomisation to the time the eyes stay closed) and with more variance in the delay between blinks. An occasional double-blink would really help too. All of that would add up to much more naturalistic blinking, IMO :)

Two, would it be feasible to have a transparent background setting ? I assume there is some reason this isn't easily doable, or else it would already be available. But just in case, I wanted to ask. Mucking about with chroma key is so frustrating when your designs use bright cartoony colours!

Finally, is there any chance of a second option for interface colour? Don't get me wrong, I love the unapologetic use of colour and I have no time for people who think everything should be white or grey. It's just that the specific magenta/mint contrast is legit hard for me to look at in areas like the sprite config (where the magenta is the primary background colour).  My eyes are pretty quirky so it may not be a big deal for anybody else, but for me it's a bit rough <XD

All that out of the way—thanks for making this tool! You've done some great work.

Thanks, but I think you're experiencing something other than what I was. I am aware of the blinking frame, of course! But, that wasn't a fix in my case; as I mentioned in my post, I had tried replacing all images (including the blinking frame) and it only "fixed" things until the next time I opened the program.

However—the issue I was having has been addressed since I posted it. It should be fixed in the current version. So, if you're seeing a flashing effect, it might be a new bug. I believe normally, the program shouldn't try to use a blinking frame at all if none is provided.

I use a really simple AutoHotkey script to send my numpad key presses to Gazō Tuber even when I have some other window in focus. If you're interested: https://drive.google.com/file/d/1vyrpqycn1ZQgIqAvkrqA-RRAd5mCVEv5/view?usp=shari...

(It also translates them to function key presses, because I wrote it before Ai Risun updated the program to use numpad for presets too. So it could be simplified even further if you wanted!)

It works like a charm for me. If you have separate a bluetooth/USB numpad, it's like a desperately low-budget Stream Deck :p

Cute and lovely. I'm always happy to see hand-drawn sprite art and cutscenes and I LOVE having more co-op games available.

I hope the button displays will be adaptive in the final version, as it took me some time to realise that my dash and attack buttons were opposite to what the prompts showed. (I played with a PS3 controller over USB, default mapping.)

No need to apologise; you're sharing your work for free, and I'm glad I can help by reporting bugs. It's no trouble to work around it until there's an update :) Thanks!

I have an odd problem with one of my presets; it rapidly flashes in and out of existence.

https://nonsense.munchlax.org/temp/GazouIssue-1.m4v

I believe it's trying to animate as if it had multiple PNG frames; if I turn Gazo Tuber's frame interval up (shown in the video above) you can see the flashing slows and stops.

I did have this preset using multiple frames earlier, but then I cleared them (because I couldn't get it to both animate and blink, and I decided blinking was more important.) However, I did that for every preset slot, and only this one seems to have gotten "stuck" with the flashing effect.

The problem goes away I replace the images, but comes back any time I close and restart the program.

Any idea what I can do? I even tried deleting/restoring the program and its pck file, but nothing changed.

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Oh, I guess I could just maximise it! I didn't think of that XD Although, it would mean that window has a lot of empty "gutter" space in that window in my stream layout, since my avatar is mostly vertical. (And I assume that would be the case for most Tubers). So remembering window size would still me more convenient, if it's not too much trouble :)

I wonder, would it be possible to have the program remember its window size upon closing? I have to resize it to fit my stream overlay every time, so it would be great if it could retain that info on restart.

Oh I see! No, that totally makes sense. Thank you for explaining :)

I will look forward to that background update (but I'm still very happy with it in the mean time!)

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Thanks so much for sharing this program. It's super easy to use, to the point where I got an avatar set up in like half an hour. Nice work :)

I have a couple of questions—is there a keyboard command to switch between the presets? And what does the blue button on the end of the preset list (looks like an (x) but I can't quite tell) do?

(EDIT: Oh, I should mention I'm asking about the 2.5.1 version here)

My apologies for not seeing this until now. At least for the Windows version, there should be a .exe file you can run after you unzip; if it's not there (possibly within a second folder) then the download or the unzip has stuffed up, and you may have to try again.

Are you using the Windows version, or another platform?

How did I not see this until now! This is ridiculously cute, thank you so much XD

:3

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Thank you! I don't have any plans for Android right now, but I believe there is an Android exporter in Ren'Py these days. So I could give it a shot!

I really tried to make it in, but even with the extension I just had too much on my plate to finish in time :\ 2020 continues to be 2020 I guess!

I did get a decent way into my project, so hopefully I can at least post and share when it is done!

Ashamed to say I still haven't settled on a project, much less made any progress D: I have a backup plain that if all else fails, I might grab my partner to record a podcast-style episode where we discuss what we've learned making tabletop games.

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[Reposting from my review, because apparently those are private for some dang reason?]

Love it! To be clear I'm a huge mark for dog games, but still, it takes a pretty powerful VN to make me spend the entire play time talking out loud to my pretend dog like a massive dork. I'm not joking; I genuinely felt a powerful need to say words of comfort to a collection of animations and sound effects. To say that this game resonated with me emotionally would be an understatement by comparison.

The dog models are really delightful and pleasing to interact with, regardless of their simplicity. I loved that they're just, there hanging out in almost every scene, not caring when they interrupt a special moment with a well-timed fart. Yup, that's how dogs do 🖤

Loved all the characters, felt bad about not dating most of the humans since most were super flirty. It's nice to feel wanted? :p I would have liked to become better friends with them though—as in most dating games, you don't get all that much story for anybody who isn't your love interest. That said, you can still hang out with everybody, so it's nice to feel like I wasn't just ignoring anybody I didn't want to bone down with. Also, best representation I've seen in any video game ever, bar none.

BTW, This is the first VN I've played where an NPC has my name. It's exactly as weird and wrong as I expected XD

It isn't all good; I thought I had a grip on the various tending and feeding microgames, but then I started failing at them and I couldn't work out why. I still don't know if it was me or the game, since I didn't intend to start doing anything differently. Or if it was because I was playing on a touch screen?

(PS, the game does need some kind of menu button! I had to go attach my keyboard just to save the game!)

Thankfully, I managed to pass the class, even if my boy was proper  stanky thanks to me apparently losing the ability to work a hose. Didn't get any prizes, but who cares? That's not what dog school is for.

I expected the dogs' personalities to come into a play a little more. I picked "Blocker" because I (unlike the character, who as a first-time owner probably should have been advised not to choose him!) am an experienced dog owner and was prepared to deal with trust issues. But in practise he seemed to have no problem at all building Trust, and from what I could tell there weren't any specific events based on the choice of dog either.

Now, my one actual gripe is that having to choose between cleaning, playing with and feeding or watering my dog legit sets off my anxiety response. I get that it's a lighthearted game, but that's exactly why it made me so uncomfortable to have food and care unnecessarily placed in opposition. And I know  it's a game mechanic, but I don't think difficulty is an important part of this game's appeal—certainly not enough to be worth the very bad pet care message. Besides which, I suspect that if Jade found out you were only providing your dog with fresh water occasionally she'd knock your freakin block off.

Anyway, that turned into a super long-winded review, so let me  just conclude that if you're looking for a relatively short, low-stakes game full of diverse queer hotties with lovely personalities and super cute dogs, this one's for you.

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Eagerly watching these suggestions. I'm bit worried because although I've made a lot of games, I don't think I'm much good for giving advice about process, since mine is extremely informal and personal and inefficient. 

I'm primarily a visual designer, artist and editor, and web developer. What would you value from somebody with that skillset? (I've considered offering a WordPress plugin I made for creating a D&D4e-style rules compendium, but I'm dubious as to how useful that would be.)

Anyway, any thoughts would be appreciated :)

As for suggestions for others, anything to do with the financial side of it all would be very helpful to me. I would especially appreciate any advice on how to approach artists to license existing work, terms one might use, what would be reasonable rates—that kind of thing! :)

Katamari Bearmacy is one of the most aesthetically satisfying games I've ever played. But it was over so fast! Team, you have left me with a deep spiritual need for more (and longer) fat bear levels. I would play (and buy!) at least a hundred more levels of this glorious nonsense.

Should probably throw in GIMP (https://www.gimp.org/) on the list of graphics editors too. Sure it's not perfect, but it's not bad enough to be left off entirely :p

Thanks so much! That's a huge help. I'll go tinker with it right away.

Check out the initials of the title ^^

Oof, that's bad news >.<; Did either of you get an informative error message from the game? Or could you tell me which paths you were on and where the crash happened? Thanks!

I'm so glad it had an impact! XD I was never sure when I was working on it. I made myself get pretty weepy with the endings, but I'm so sentimental about the particular subject matter, I had no idea how it would land for other people. It's deeply rewarding when people tell me things like this, so, thank you :) I hope you also had fun!

@Jupiter_Hadley Sorry, there isn't yet #6.6#; My computer died in the last week of NaNo, so there was no way I could get it finished in time. It's going to be finished though! There's no way I'll let it die. Current plan is to pick it up again to coincide with this year's Yuri Jam.

Hhehehe XD In fact, the very first working title was "Doofy Otome Game" ;p

Thanks so much for the comment. I'm really glad you were touched by it! I had some of my best friends in mind when I was writing it <:)

Thank you! I did draw all the character art, but the backgrounds are mostly made from stock photographs that I filtered or and/or touched up. Most are real places in Australia, though I cheated by including both Melbourne and Brisbane in the one area ;p The exception is Ash's ending scene, where you can sort of tell that I drew the background myself ^_^;