Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thebrodester

10
Posts
2
Followers
A member registered Apr 02, 2021 · View creator page →

Creator of

Recent community posts

Thanks CFHM,

Thank you for playing our game and taking the time to leave such a constructive comment. We definitely hope to polish the control system in the post jam build, as we had a few comments about that so far. I definitely do agree with the one player having a special ability, it was intended that the second player would have a special ability but we were unsure what to make this. We will definitely be adding an ability for wattson in the post jam.

Kind regards, Brodie from Never Met Studios

Thanks piranha,

We are glad that you enjoyed the game, We know that the game can be hard to play as a single player but glad you gave it a try. We will be working on the game after the Jam voting period is over and polishing things off.

kind regards, Brodie from Never Met Studios

Really fun Sokoban style puzzle game, great puzzle design and music. Love the accessibility features.

Thanks for your kind words Sai, big CAW from all of us at Never Met Studio

Sorry Mokofr it took us so long to get to your comment. thank you so much for playing our game and taking the time to leave a comment Mayhem did a great job with the art and was pumping it out faster than I could add it to the game (as the coder).

kind regards, Brodie from Never Met Studios

Thanks Kyle for playing our game, I was sitting in the stream and thoroughly enjoyed watching the stream. I was so glad to see you're reactions to all of out hard work. You gave us some great feedback and we'll definitely be updating the game with a few more levels and definitely including a tutorial and options.

kind regards, Brodie from Never Met Studios

Got a top score of 37. I loved that you did not tell the player that higher health enemies make your mall change direction, that made me feel like i discovered something. I'd love if the ball felt like it had weight when it hit the high health enemies. I wish it knocked them back a little so it shows how fast and heavy the ball is. The choice of music was great though it would be good to mute it (I say that as someone who didn't do that in mine either, but i gotta be honest). overall super fun and i could get lost in it for hours. the art made it feel enter the gungeon-esque. loved it!

Hi Rabbits, Thankyou for you're feedback. We intend to update the game after the jam and add more explanation in the game.

Our concept with Wattson is that he's heavy and cant jump very high, but he can jump in Lumina's platforms. Thankyou for letting us know what parts you struggled with

Kind regards, Brodie from Never Met Studios

(1 edit)

Thankyou for you're positive message. Mayhem did a great job with the art. I tried to make a light easy listening bop for the music and im glad you enjoyed both.

kind regards, Brodie from Never Met Studios

Hi Laurie, i'm glad you like the art style, mayhem did a great job with that. On the Itch.io page for the game (the full page version) there is a list of controls and a brief explanation. Please let me know if there is enough info there. I'm happy to make changes if things are unclear
kind regards, Brodie from Never Met Studios