Thanks for playing nerd
thechunkypenguin
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Terry is hope. The more he pushes forward, the greater he struggles, but Terry doesn't give up if you, as the player, don't give up either. It's a symbiotic relationship that represents our own responsibility with our oceans and planet. Terry represents nature, trying to avoid the mess WE made. It's our responsibility to guide him, but we always end up failing. If we ever want to see Terry succeed, we must forgo polluting our seas with waste and debris, slowly undoing this harmful process we started decades ago. It will take us all to make an impact and help save Terry from this nightmare. Are you willing to help?
Really cute game with some fun combat mechanics. I really like having to smack the teddy's into each other in order for them to take damage and it synergizes well with the different enemy attacks like the fast rolling teddy. It did take me a minute or two to find out why I wasn't killing the teddy bears consistently so letting the player know about that mechanic would be a nice addition. I also think the game gets too difficult too quickly for my taste, just too many teddy bears! Oh and I thought the enemy attacks were well telegraphed along with when and when they can't take damage. Details like those go a long way. I think this could easily expand into a larger game with more enemy variety, maybe some upgrades, and a nice difficulty curve. Nicely done!
Really beautiful game you guys made here! The writing was especially touching and relatable. I thought the first person segment of the game was my favorite. The spider section of the game played a bit wonky as I couldn't consistently stomp on the spiders. I appreciate the accessibility options yall put in too. This is one of those games that make me rethink what games can do if that makes sense. Powerful stuff yall!
I like the art in this game, looks very dream like and the animations are all great (the pillow and level transition especially). I do feel like the 3D and 2D art didn't mix too well. I thought the gameplay could use some spicing up, maybe making the pillow move faster, have more clouds spawn in, and maybe the platforms and windows change positions once in awhile. Overall it was a unique, cute experience. Well done!
I really like atmosphere and how you implemented all the themes. I was only able to play through a couple well designed puzzles until the gravity ball kept glitching out on me and I'd have to reset the game. I'm curious what the rest looks but don't want to keep resetting my game, but regardless great job!
Hello fellow snowman stacking game creator! (I too created a game where you stack a snowman using space bar). Your artwork and animations are next level! They're really well done and polished. The gameplay is simple and satisfying although I think making it a bit faster pace would have been beneficial to the overall experience. Great job! : )
Enjoyed the variety of mini games here and how they all fit the theme really well, I just wish I could could complete more than a couple each time! Like others said I think the timing is just a few seconds too fast. I'd also like it if there was some clear feedback when you lost or won a mini game as I couldn't tell. The artwork was charming and the music was a great fit for the gold rush theme. Nicely done.
Fun little adventure you got here! I like the variety in game mechanics and how the rope was a central focus in all the challenges,. I thought the NPC reactions were also really well done, like the parrot that moves when you get near it! I had no clue how to get that chest at the end but that's alright lol. One thing that bothered me a little was attaching to the rope as it felt like it wasn't as responsive as I'd like and lead to my death a few times. Other than that this was a great bite sized experience!
Howdy, cute little game you got here. I got to a score of 54. I liked the upgrade mechanics after collecting enough keys and the simple aesthetic. I was confused how to actually gain a point after catching a ball, it seemed pretty wonky. I ended up staying still until it eventually gave me the point which I'm not sure is intentional or not. Regardless nicely done.
Thanks for your feedback! I'm glad you found the gameplay interesting and the upgrade system well designed, everything felt very last minute. Part of me likes the ambient noises with no sound the other part wants to jam out lol. I've never made music on for a game or anything so if I find one I could put it in, maybe as an option. Thanks again for playing!
I enjoyed the drop off of the web shooting and thought your game fit the theme and limitation nicely. I was able to sit in one place next to the donut and shoot the flies down pretty easily so it wasn't very difficult. Maybe adding a bug that chases the spider could incentivize moving more and add to the difficulty. Overall, fun game!