Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spectrum Trigger // ORDERBREAKERView game page

An anime inspired shoot-em-up.
Submitted by Cian Rice — 2 days, 5 hours before the deadline
Add to collection

Play game

Spectrum Trigger // ORDERBREAKER's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#113.0643.250
Visuals#133.3003.500
Overall#142.7112.875
Use of Prompt#152.5932.750
Engagement#161.8862.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

When trying to play the new build I get the following error:

---------------------------

ALERT!

---------------------------

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

---------------------------

My notes for the original build: 

I WANT MORE LORE!! You're a great story-teller and I need to know more. It's a cool premise to have certain attacks that only work with certain enemies, rad you started learning a new engine for the jam. Super fun seeing your work!

Developer

Gahhhhh. When did you download the new build? We were having this issue last night, but after some troubleshooting and fixing I uploaded a build this morning that should have fixed it.

(+1)

Really, REALLY insane proof of concept. Considering that all of this was done in just a week, extra impressive. I know you said that it isn't quite where you want it to be- even by jam standards- so ill save my FULL thoughts for the updated release.  I really like the idea of doing ikaruga times 2, with 4 different colors to work with. I'm a bigggg fan of the Dept. Heaven typography going on as well. Deff let us know when the updated version is out! 

Developer(+1)

Thanks! The build that brings it to the level of "what I thought I'd have by the end of the jam" should be up this evening, so not too long to wait now, haha.

It's interesting you bring up Dept. Heaven - that wasn't really a conscious influence on the work here, though I can also see it (and Riviera is influencing the RPG Maker remake of my GameBoy game). It was largely seeing the new Gundam series from Khara being revealed, playing some Radiant Silvergun on Steam Deck, and also kinda the UI of stuff like Neon White and deciding to try and evoke the vibes pre-teen me loved when watching Toonami after school back in middle school.