No, the prequel is not replacing the original game. Most likely, if I continue PVD, it will be a remaster.
TheCrystalRiver52
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What an absolutely stunning game: I must say, heading into it, I expected a cliche and niche horror game all about surviving a garden full of monsters and managing a draining blood supply. However, what I found instead was a thriving story with lovely characters: I enjoyed every chance I had to spend time with them, and though I have my critiques over certain areas, it was a very, very amazing game to play through.
A few problems I did notice was that the game dragged on a bit too much near the end: the characters repeated dialog, and I was left just going to sleep over and over again waiting for a certain character to appear again. The idea of having characters come back every few days or so is a great idea, but it was executed rather poorly in this regard near the end. The beginning was full of handling the bugs, the characters and your garden while managing your time... so not being able to interact with every character was something that kept you there, wanting to see more. But near the end, you've gotten every flower, there's no more bugs, there's just repeating days waiting for a certain character to return to advance the story. A little more meat in-between the days would be nice... but thats assuming it's not a story game, which it is. Adding more reason to grow the same plants would be nice, too! There was less gardening at the end and just waiting.
Back to my compliments over the game: the writing was phenomenal, learning the plants after picking them was great, and the ending, though bittersweet, was portrayed rather beautifully. Nothing lasts forever, and the time you spent in the game was wonderful: it ended much better than most games you see, like a little box closing for the last time. You can remember what was inside, but you'll only be able to imagine what happened to the items or characters. Maybe they continued to take care of your garden, maybe they moved on. (A small tidbit, if I might add, is that I absolutely love Lucian!)
To wrap up this rather long review, I just want to say that I'm saddened I haven't played this beautiful game sooner, but I'm very glad I was able to experience the absolute treat that I found it to be. If you play the game, you'll not be able to put it down. 10/10 game, 5 out of 5 stars. I wish you luck on later projects, and I will surely check them out if you make any more!
The game was fairly difficult for me in the beginning as well... However, the learning curve is very much achievable. My best advice is to keep your distance, and try to flash multiple ghosts at once. If ghosts get too close while you're trying to capture them, let go of the ghosts and run away to let your flash recharge. Continue this until you're able to capture every ghost in the room.
For the last Eevee scene, you need to ask the Eevee if you can help him. Unfortunately, I haven't worked on the game for a bit now, so I've forgotten most of what I've implemented; I'm not sure if I added an item for when you reform the Umbreon or are reformed from being eaten by the Umbreon. If you can tell me more, I may be able to answer the question!
Otherwise, the game currently won't be worked on... But if you are really interested in working on the game, you may make a mod for it! It is completely fine by me if you'd like to create an unofficial version of the game, provided it's not monetized, of course. If you'd like to talk more, join the server! I recommend joining the one that contains more news than not, as the other is being used more often for RP.
Hello! Apologies for the game taking so long to release, but it's finally out! Please put any bugs you may find in the comments. I will respond as best I can!
Having said that, I believe my next game will not include Pokémon. I'd like to create works that belong solely to me, and Pokémon just won't allow that, understandably! Thank you for being here throughout, and I hope you enjoy the game.
(The game isn't really long, and can be beaten in about 10 minutes. This game was moreso made just to learn how to use the program and create games; I hope my next one will be much longer.)
I'm rather quite enjoying the game so far! I always love seeing lore and stories in games like these because I can see the passion being put to work in the project. I have a few bugs I've noticed that I'd like to report really quickly, and a few suggestions.
The most major bug I've found is that the Forest Arion still did her scene after I defeated her. I couldn't quite recreate it since I kept losing to her after, so it could have been a glitch. This next one is minor, but I could try and craft a major spirit with the shrine before I got the journal.
A few suggestions then, which is most likely already being worked on, so apologies if I'm just spewing thoughts: In the beginning I was rather confused on what to do after I talked to the mayor. There were really no signs other than go to the shrine. It took me a little bit to realize I could go up past the shrine through the pathway to obtain the journal. My suggestion is a bit more directions? And possibly a bit more leniency on combat, as in the beginning of each turn i have to either tank the first hit as I summon, or use my focus or dodge to just spam simple spells on the enemy. I also haven't seen an increase on mana for the journal, but I'm only on level three so that may just be bad playing on my part.
Other than that, pretty good game so far! Keep doing what you're doing and I'm sure the game will grow.
Currently there is only one female character; the Braixen
They have a button in the shop you can buy to turn them Male or Female at will
I do plan for the game to be mainly male characters, but like the Braixen, there might be a female or two
I plan for every character except for a few to be able to be skipped if they don't fit what you want.
We've already sent a few comments back and forth on an earlier date, but I'd like to show some encouragement. The game is fantastic so far, and one of the few games I'm keeping my eye on my feed for. However, I do enjoy the minigame for escaping bondage, although I must say it is quite the sudden contrast from the rest of the game. It also takes much longer to take off... So far, that minigame is one of the few active sessions you have to partake in if you want to progress the story. Because of that, I was wondering... When you have no energy left, and have no way of access to your bed, possibly instead of the minigame, a much more difficult challenge is proposed? Possibly having to half your health, or pay a few credits. I do enjoy the minigame as stated, but possibly might there be more than one option to take off the bondage?
If I may be honest, I believe the ending where we see Mercredi in hell is the best ending. I don't believe she got what she deserved, but what she did was gruesome and horrible. She is the protagonist, and she creates a strong bond in the beginning with the player. But just like the game says, she really is just a wolf in sheep's clothing. She creates an image for the player, making us believe who she is not. Later in the story, she shows her true form, making us utterly horrified, but still hoping she survives and manages to escape even then. The game creates one of the strongest bonds in my opinion, making us fear for her even when she has murdered and consumed another being. Seeing her in hell adds closure. We know that the ones murdered aren't gone for good, and must be feeling better to see their murderer dead. Her friends, and Pierre, must be feeling horrible, but glad to know she died with some form of confidence and content. If Pierre was blamed, Mercredi may very well end up hurting and/or killing others. The rest of the game would be horrible, and may even end up the same way, just Mercredi killing another innocent life. She got what she deserved, but no one, not even I, wants to admit that.