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TheEggmeister

18
Posts
9
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2
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A member registered Nov 21, 2020 · View creator page →

Creator of

Recent community posts

Might've just been my keyboard, but the summon platforms mechanic was kinda temperamental (didnt work randomly) XD. But the idea is pretty dang cool and the player character's art is neat! 

brother... is that you?

Thanks a heck of a lot! I was hoping the feedback would feel good. Reckon I probably woulda come up with more fun things for the gun if I had more time. Really give the P.O.E.S. some personality. (p.s. breaking physics are the best, hell yeah~)

this is real high praise, I appreciate it a lot! Was concerned about the sfx and feel, but I'm glad it feels good

ahhh dammit, that would've been perfect, can't believe I didn't think of that

There's a lot of good stuff in this game, the art is nice and fits with the music, the whole energy mechanic makes you really think strategically on how you move and having upgrades that you can invest in is really neat

This is really cool! The game feels very clean and the upgrade system is very diverse and interesting. The sensitivity was hella high though, even after reducing it to the minimum

The grapple felt pretty good once I got the hang of it and the theme and art is really fun. I wish that the items you can pick up would respawn when you load a checkpoint though, I softlocked myself on my first attempt

I really liked the writing, the imagery created was clear despite how abstract some of the ideas described  were. This was real neat, well done~

Wooo, them visuals and that audio though. That was mighty interesting to play, well done!

I hate my sense of humor so much. 10/10

Never thought I'd be jumpscared by Gordon Ramsey calling my eggs raw. 10/10, would forget the lamb sauce again

Probably. Still ain't fully figured out how itch works. Didn't want to put in too much effort either

Hmm. Your pc was not powerful enough for the majestic egg dance. (sorry, hope it didn't break anything)

Ah is it? That'll help me greatly in the future.

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Yeah, I've been having trouble with sticky colliders from the beginning. I totally wanna expand on this game one day, thanks a bunch for the feedback!

Yeah, I feel you on not having enough time there. So much stuff could have been better in my game., but such is a game jam

The art is really nice and it felt decent to play for a game made in 3 hours. Would've been nice to be able to restart the game after dying though and it felt like the sword was the only useful tool. Nice use of the theme too naturally (bit confused about the robots though?). Great job!