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Strangely, I actually am already updated to Godot 4.3, however I was awaiting a bug fix  from them in order to use the latest build for web. I'll look into that. Must be something related to the older version of 4.3 I'm using for web.

AFAIK, this should be fixed in [this](https://github.com/godotengine/godot/pull/93143)

Okay, yeah. It's as I suspected. Going down the rabbit hole a bit here, it's fixed in beta3. The web version is using beta1. There was a bug that was preventing me from upgrading to beta3, but they've since pushed out a few release candidates so I may try those.

Thank you for looking into it! That helps a ton knowing it's not me doing something dumb on my end. I'll make a note to prioritize looking into this.