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thejamhead

9
Posts
A member registered Mar 08, 2022 · View creator page →

Creator of

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Fun game, you put a lot of work into the dialog! I enjoyed the ambiance and music. The daily goals helped a huge amount having that up, definitely something I want to add to my game!

The first night was very hard as I never realised I could hide from the gaze of the werewolf. I just fluked it through once and then made sure to get all the craftable items each daytime which let me survive the following nights (I think the chameleons were a bit too hard to see). Enjoyed the crafting though, it felt very rewarding as the nights were so hard. 

Good work :)

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Lovely little game. I fell through the floor and got stuck after unlocking the dash and nearly gave up then, but wanted to try the dash out so started over! I really enjoyed the story unlocking not in order and the wake up scene, and the un-punishing nature of dying. Good job, definitely the core of a fun game and I'm intrigued to know how the seemingly psychological experience of a story would have played out :)

Yeah first jam here too. I wanted to balance my game to be pretty easy, I knew how each enemy works so I thought it was easy but people struggled much more than I thought! Balancing is hard to do without a bunch of people to test and watch what they struggle with...

Lovely game, liked the atmosphere and dialog. Didn't get very far before getting stuck but I'm sure I could figure it out if I wasn't so tired :D Will try finish it another day when I have more time!

Super little game! I liked the difficulty level, it wasn't too hard but definitely felt like I could lose if I wasn't careful. Cute art style too. I enjoyed the challenge of keeping my cursor on the enemy while also avoiding stuff since you need to be aiming and avoid at the exact same time as reflecting is your only attack.

Thanks very much for playing and taking the time to give feedback! I will definitely bear that in mind when touching it up after the jam!

Thanks very much! Really useful feedback! 

Perhaps I should have mixed in a few earlier type monsters in the later levels so you could keep that feeling of having progressed? I had bigger ambitions for mixing types but had to simplify it to meet the deadline and fix bigger QoL things so went for the super simple reset way instead. Also I already had that feedback from a friend regarding the hold to interact so I'll definitely look at that later!

Music is great, super chill and enjoyable take on tetris! The UI's are really really well done too. Really enjoyed it! :)

Really enjoyed it, nice work! Really like the lighting of enemies keeps them visible when they're behind the tree to keep track of them even off screen. love the smaller monsters, they're cute.

A little balancing would make a really massive difference, as at the moment it goes from too hard to get the first kill, to instantly getting lots of upgrades so monsters are now trivial. I ran around a few minutes longer just because it was fun seeing the upgrades available and killing monsters after the first one being so hard felt rewarding but obviously not sustainable to the loop. You did a lot of work on the alchemy part, good stuff! I'd have loved if the monsters stayed challenging so that I needed to optimise my items.

Had very minor bugs where item details popup doesn't disappear when you close tab menu. The water in land blocks movement but the sea you can walk on, but monsters can't walk on it.