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A jam submission

GunchemyView game page

An alchemist with a transmutation gun! Turns items into damage types.
Submitted by RoxxBoxxStudio — 47 minutes, 52 seconds before the deadline
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Gunchemy's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Playability#8043.0003.000
Artistic Style#9703.0003.000
Cleverness#14712.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Solid game. Combining materials and equipment to produce different weapon effects is a good concept and executed well. Art is good, but the last of audio is very noticable.

Did you include your Game Design Document as a Google Drive link?
Yes :)

Seriously... did you include your Game Design Document?
https://docs.google.com/document/d/14vElPb6-IBOuWu196DSmYY64HokWq9yusG55f7N06zs/edit?usp=sharing

Is your game set to Public so we can see it?
Yes!

Tell us about your game!
Press "Tab" to open your inventory. Shoot by clicking the left mouse. Drag and drop items from your inventory into your slots in order to equip them, thats it!

Extra Notes
Thanks for setting up the game jam!
The game isnt finished, just enemies to shoot and items to try.

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Comments

Submitted(+1)

Hey there might not be a lot to the gameplay loop yet, but you build a whole equipment and upgrade system that has potential to be really good! Hope you keep working on the game!

Submitted(+1)

Okay yeah so you said there wasn't much in the game from the opening tutorial so I wasn't really expecting much when I started playing. 

However the mechanics and setup you've already got is a fantastic foundation for a game. Some more enemies and a bunch of balancing and this is a really solid title.

The art is simple but nice I especially like the alchemist and the gun art. The UI of the gun and equipment screen is great.

Walking outside at the start everything is SUPER tanky especially the lich things? But after I got a few drops I was INSANELY OP and 1 shot everything haha.

Obviously no sound or music so if you plan to work on this in the future that would be great to have. But yeah a really good foundation and something I would really enjoy to re-visit if it gets updated!

Developer(+1)

Thanks so much for the feedback! That means a lot to me that you think it has potential! I spent so much time on setting up the stats and item functionality (I've never done an inventory or save system before) that I never got around to actually balancing them before it was too late :( I would have also loved to get more enemies and variation in before uploading for the game jam! On the final day of the jam I was planning on doing all the fun things like balancing the characters health and item stats and maybe adding som recolored enemies with different abilities and a dungeon of wave spawns, but of course game jams never go to plan and my enemy AI broke everything somehow so I spent all day on fixing that 😅 I would absolutely love to work on the game more, especially if others thought the concept was fun/good! I finally got it to a solid enough foundation that actually adding more content wouldn't be too hard or time consuming at this point :) Again thanks for the kind words and constructive criticism 😁

Submitted(+1)

This feels like a really good foundation for a future game. I really like the build-crafting aspect of it, but it would be nice to have more enemy variety to test said builds on.

Developer

Thanks! I'm genuinely considering working on it for long term, especially if enough people agree that it has potential. There's so much more I wanted to do with it before running out of time. Thanks again for playing it 😁

Submitted(+1)

Really enjoyed it, nice work! Really like the lighting of enemies keeps them visible when they're behind the tree to keep track of them even off screen. love the smaller monsters, they're cute.

A little balancing would make a really massive difference, as at the moment it goes from too hard to get the first kill, to instantly getting lots of upgrades so monsters are now trivial. I ran around a few minutes longer just because it was fun seeing the upgrades available and killing monsters after the first one being so hard felt rewarding but obviously not sustainable to the loop. You did a lot of work on the alchemy part, good stuff! I'd have loved if the monsters stayed challenging so that I needed to optimise my items.

Had very minor bugs where item details popup doesn't disappear when you close tab menu. The water in land blocks movement but the sea you can walk on, but monsters can't walk on it.

Developer

Oh yeah I forgot to fix that bug 😅 I saw it once but then got sidetracked on other tasks and totally forgot about it! I agree 100%, I would love to have done more balancing as well, I just needed a few more days I think 😂 Next game jam I definitely need better time management and to keep priorities in check, because balancing the enemies and adding more variation should have been a top priority above a few other things I did instead. It's my first game jam so I have a lot to learn 😂 Thanks so much for the feedback!

Submitted(+1)

Yeah first jam here too. I wanted to balance my game to be pretty easy, I knew how each enemy works so I thought it was easy but people struggled much more than I thought! Balancing is hard to do without a bunch of people to test and watch what they struggle with...

Submitted(+1)

Sick game. Definitely lots of item spam and it's unclear if items stack or they have levels with the numbers next to the icon. It gets very easy to kill things very quick, but at the start it takes a very large amount of hits to kill enemies. Definitely a cool concept

Developer

Thanks! I agree 100%, I wish I had just a few more days of the game jam to tweak the stats, health and drop rates for sure! Thanks for the comment and feedback :)