Really enjoyed it, nice work! Really like the lighting of enemies keeps them visible when they're behind the tree to keep track of them even off screen. love the smaller monsters, they're cute.
A little balancing would make a really massive difference, as at the moment it goes from too hard to get the first kill, to instantly getting lots of upgrades so monsters are now trivial. I ran around a few minutes longer just because it was fun seeing the upgrades available and killing monsters after the first one being so hard felt rewarding but obviously not sustainable to the loop. You did a lot of work on the alchemy part, good stuff! I'd have loved if the monsters stayed challenging so that I needed to optimise my items.
Had very minor bugs where item details popup doesn't disappear when you close tab menu. The water in land blocks movement but the sea you can walk on, but monsters can't walk on it.