Omg, not fast I've understood, what is happening )))
Very unexpected mechanics! And really hard to control this way ))
But I've won! Thx! Unusual and interesting.
Criteria | Rank | Score* | Raw Score |
Theme | #476 | 2.465 | 3.375 |
Audio | #491 | 2.100 | 2.875 |
Graphics | #512 | 2.373 | 3.250 |
Innovation | #539 | 2.008 | 2.750 |
Overall | #546 | 2.039 | 2.792 |
Game Design | #624 | 1.734 | 2.375 |
Fun | #672 | 1.552 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a door and something happens when you walk through it
Did you write all the code and made all the assets from scratch?
Yes :D
Omg, not fast I've understood, what is happening )))
Very unexpected mechanics! And really hard to control this way ))
But I've won! Thx! Unusual and interesting.
Wow that was unexpected ! I do not know what I just played, all I know is I just got one orb. Thanks for the experience.
Completed the game. The aim was very sensitive but playable. The theme of the first room was cool.
On web the scenes would freeze when loading, this may be able to be avoided by preloading the scenes before switching to them. This is a feature in Godot that you can use by making the scene an onready variable by clicking and dragging the scene into code and holding CTRL before dropping it.
The first part is suitably spooky, and the second part has an interesting control system. Though you should be able to float up/down and more forward at the same time. Nice work!
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