Sorry about that, due to a mistake on our part we uploaded an older version of the game by mistake, and then failed to catch it in playtesting. Thank you for playing though! We'll upload the fixed version after voting is over.
TheMightyHUG
Creator of
Recent community posts
Awesome art and design! The main mechanic is satisfying. The movement speed is a bit fast though IMO, very easy to overshoot. Unfortunately I had a crash in one of the later levels when I collided with a platform partly side-on while teleporting to my ghost. I love the idea and something about the setting is really intriguing, I'd be curious to see where it goes if you make a full game out of it!
This might be my favourite way to interperet the theme (of what I've seen). In terms of execution, I like the visuals and atmosphere. The main mechanic brings interesting tension as I keep wondering what my soldiers will do.
I often tell the soldiers to hold fire when we have to cross a crowded area, only for them to stand around until it expires and cause a massacre! Could be something I just haven't understood about the mechanics, or maybe there's something missing there. Some way to manage their positioning and facing maybe.
It's an interesting concept, though for the life of me I can't get the car to do anything. Once I get stuck, even if I click the ducks away from everything but the command I want, I still don't seem to get out of that spot before the timer runs out. It might be easier to do something if the ducks had a (longer?) minimum time they stay in one place un-clicked. It's also unclear when the ducks actually act on a button, do they do it continuously? after a short delay? Whatever it is, maybe it could use some tweaking.
The environment looks really good! so it's too bad I didn't manage to see more of it.
Neat concept! I like the idea, and the animations feel quite smooth. There are some issues though, mainly with understanding the controls. It is unclear how to select which of the commands you are editing, and unclear how to begin shooting and moving when commands have been entered. In addition, a grid may make it clearer how many movement commands are needed to be in front of an enemy to shoot them.
I hope that you will find time to polish this game, it's a really nice idea!
Simple game with a simple concept which works. Not bad!
There are some wrinkles to iron out however. I get stuck on the instructions screen and have to restart the game to get back to the menu. And during the game itself, because there is nothing keeping the mouse inside the window, the cursor occasionally drifts outside of it and then no clicks are registered. Perhaps there is a way to stop the cursor from leaving the game when in windowed mode?