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Sol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #735 | 3.696 | 3.696 |
Overall | #992 | 3.449 | 3.449 |
Fun | #1021 | 3.304 | 3.304 |
Presentation | #1371 | 3.348 | 3.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you light more candles, each one comes under your control.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
this was very good! I loved the introduction and the way the puzzles are introduced!
Did I miss the warning about not estinguishing the red candle? It came as a bit of a surprise.
All in all a very solid entry and perhaps even a competitor.
Really coolo presentation! The game could have been a simple puzzle game, but the work on the background gives it a very special aesthetic! Combined with the music, it creates a chill and meditative experience.
As for the puzzles themselves, the concept is clever, and provides interesting solutions. I must admit though that I solved a lot of the levels by trial and error. There's a lot of candles to manage very early, and it's difficult to predict moves with accuracy on the long run. While some levels made me feel clever, a lor were just solved by luck.
Still, it was a relaxing and pleasant experience. Again, fantastic job on the art and the music!
Cool puzzles. I didn't really understand the way that the directions worked, some of them were offset by different amounts. But they were really tricky puzzles.
Nice puzzle design.
When I see the "this one's hard" level, I thought it's near the end. I'm glad it have a lot more after that.
Really nifty idea! Ran into some issues but that is to be expected from a 48 hour jam.
The big issue that stood out to me was that the controls were a bit clunky to play around with. Maybe this is something that can be addressed if you continue to develop it after the jam's done! I also really like the trippy background you got going on! :)
Neat puzzle mechanic. If you continue to develop it after the jam, there is probably a lot to explore there.
great!
Great! Play it is Fun
Nice take on the Theme! Gets really hard so soon!
Really nice game and concept! It was so fun and tricky, I loved it!
There is one issue with the Mac build, it is not marked as an executable so it can't be played. You can solve it by right clicking in the app, tap "show package contents", then go to Contents/MacOS and execute "chmod +x ./Possession". That makes it an executable and you are able to play.
Despite that, it was so nice, really good work!
fun game really cool take on the theme, I like how the background got more colorful as more candles lit up!