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TheMoonestOne

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A member registered Jul 14, 2017 · View creator page →

Creator of

Recent community posts

Nice game! I really enjoyed the idea with weight! The only thing I have to say is about the camera/WASD controls. I understand why isometric works better for this kind of game (you can see at least three sides), but I kept pressing the wrong buttons, even though there is that indicator at the corner xD

I like the dialogue and how the commands work in the game (the idea of the other character getting in the way is funny and literally "out of your control" xD)

But I have some things to say:
First, the music gets repetitive really fast, in my opinion. In general, I have this feeling for a lot of games, so it could be something only for me, so maybe just an option to mute music would be good (I didn't find any, but it's possible I just missed it).

Second, I passed the first level, but I wasn't able to pass the second one. The first time I tried to push the blue crate, it  didn't work, but after pushing the other crate, I tried again to go to the blue crate, and it worked (I pushed the blue one to the green tile). And, after that, I wasn't  able to put the other crate in the same green tile, and I didn't know what I should do, honestly. There  is a high chance I didn't understand some information the game gave me, but anyways, I had to quit xD

Thank you for your feedback!

Yeah, balancing the odds seems to be  the most difficult part for this game, design wise xD
I made an "extra challenge" in that same buid, were you able to play it? The first scene was just to show the mechanics (basically as a tutorial), that's why the enemy doesn't do anything. In the extra challenge, there are more dice and enemies. There is a dice which you have 5/6 chance to attack, but 1/6 to inflict self damage. 
Unfortunatetly, in this build I forgot to change one side of the Final Boss dice, so it doesn't do anything as well. The idea was that their Main Dice is 1/6 Attack and 5/6 of nothing. And their Attack Dice is 5/6 of self damage and 1/6 OHKO the player. It is kinda op, but that's the only way I saw at the moment to make a really threatening  boss, so that the player would think "I need to kill it before it kills me" xD


Again, thank you for your feedback o/

Thank you for the feedback!

I'll make some adjustments after the rating are over, so I'll try to solve that problem! =D

I really love this game. The controls are nice, the art has its charm and the objetive is clear. I'm gonna make it clear here that the updated version that you sent on Discord made the game much more playable because of the difficulty in this older version. I'll list here some suggestions regarding the new version:
- For some reason, you can't warp through more than one wall. 
- Would be nice if I try to warp inside a wall, the game would warp me beside it and just "stun" as if trying to dash into. There were lots of times that I wasn't even able to warp because I pointed inside a wall or inside a Bean xD
- The walls are kind slippery, and I don't really like that. I mean, I don't like to being stuck as well, but it feels that I'm not controlling much when I'm hitting a wall.

Congrats for the game! =D

Thanks for the advice =D
I tried to do that, but I didn't know how to put a "stop" tile for that, and that was the fastest solution I had for the Jam xD
Thanks again! =D

Nice game =D
The first time I saw the transformation, I thought the vampire exploded, and everytime I transformed near an enemy, I thought they had killed me xD
It was easy to get used to that, though, so no problem about that.
I like the art and the game being procedural is nice as well =D