Castle requires feedback on progress, currently it's just "some large amount of health".
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Ostrom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #513 | 2.744 | 2.744 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
English isn't your native language?? I wouldn't have guessed, you're really good! :) About the game: towards the end of the first level a lot of soldiers walk up to the castle, lose health, and die. There is no feedback, like arrows flying from the castle, etc. to show what's happening. About the gameplay, a large portion is either staring at the screen and waiting or clicking 2 buttons. I would prefer if maybe we choose which soldiers to send out, or which path they take. Overall, keep up the good work
Well instead of defending you attack in a tower defense game. It's wasn't strictly specified that a mechanic has to be missing from the game.
I know it's really easy to play, I didn't really have time to tweak the gameplay, but that's what happens when the idea is big and the time is short. I'm happy that at least it's playable :P
Thanks for the feedbeck it's good to know that it's not exactly clear how the game fits the theme.
Nice idea, loved it. The game looks really pretty, and I thought the fact that you can destroy towers and make them heal your units was great. I won, but I'm not sure how the castles hitpoints worked.
Other than that I really appreciated the beginning tutorial! GJ!
It is a really nice idea that can go very far, but it needs a whole lot more to REALLY shine.
I felt like I just made stuff go more smoothly rather then me and my actions deciding the battle, which is a core feeling to the tower defence genre (and games in general).
Would love to see a more polished version of this where you have more choices and different kind of obstacles in my way (:
I wish I could add more stuff, but I had no time. Considering that this was my first strategy oriented game I'm happy how it turned out and I know it could be a lot better still.
If work doesn't get too much in the way, we'll do a post-jam version and if we still have some motivation after that maybe make it a proper game too :D
Despite it being too easy and simple, I hope you still enjoyed it :D
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