Hello,
I appreciate the movement of the weapons but thought there was not much depth to the controls and gameplay.
I think this is a great start to a bigger game.
Thanks for sharing!
-TPC
Hello
I think this game fits the theme well and has a distressed atmosphere that helps with the fearful experience. I appreciate the cutscenes as well.
I think I would have liked The Maniac to spawn in differently or to have some kind of indicator or warning on screen that The Maniac is near (for example, use faint footsteps approaching). There were times when I would enter the room and The Maniac is right there and I get caught.
Good game, thanks for sharing.
-TPC
Hello,
I liked the simplicity of your game and the environmental puzzle element. I appreciate the player choosing a control scheme but I could not figure out if a key or mouse button needed to be pressed when standing over the platform (I believe it was Level 3) in order to unlock the door to proceed. Sorry if I missed something.
This game reminded me of a couple of games I played when I was a child. Thanks!
-TPC
Hello,
Thank you for playing and giving feedback.
Honestly, I am unfamiliar with Faith the Unholy Trinity and Princess Quest from FNaF. My inspiration was drawn from sci-fi so I did what I could within 64x64 resolution.
In regards to the huge description, that's why I think I should have outlined the controls at the top of the page. =)
Thanks again,
-TPC
Hello,
Thank you for your feedback! My intention was to challenge the player by really concentrating on moving slime, but I will be making that small slime bigger. With regards to the music, if you re referring to the main theme, I will be making changes to that as well.
Thanks again for taking the time to play the demo!
-TPC
Hello,
This game reminds me of "Rampage" for the NES. I think the visuals capture the scenario of a scared city fighting a monstrous creature (I loved the news broadcast that appears at the top left of the screen). I wish there was an easier mechanic to fire at the helicopters but still have the evade the monster's projectile easily. Moving to the left would have been great as well.
Overall, great presentation and concept! Thanks for sharing.
- TPC
Hello,
I really appreciate how you had a variety of gameplay and narrative to go with it (well done). I think a reason why people are after you would make the narrative more interesting, and wouldn't defeating the world here be catastrophic, leaving you to be the only human alive (possible sequel?)?
Fun concept, thanks for sharing!
- TPC
Hello,
A Mario-themed game where you need to survive is interesting and simple, which I like. I played all the way to the end, so I guess I can survive! lol Anyways, I figured out how the game system works in order to survive, which made the experience a bit repetitive even though it never gets old to control Mario (I think you captured his movements very well here). I suggest having rooms/areas (arena-style) with waves of enemies rather than a scrolling level for a survival game.
Thanks for sharing, I really enjoyed playing another Mario game!
- TPC
Hello,
I grew up playing Mario games so I really appreciate how you gave him combat abilities (I especially like doing the uppercut). I think it would have been cool if some new art was created for this game rather than reusing a lot of the sprites from previous games. New enemies and environments that expand the Mario universe and show some originality would have taken this over the top, in my opinion.
Thanks for sharing, I really enjoyed playing this game (it took me back to my childhood).
- TPC
Hello,
Interesting combination of Half-Life and top-down shooter concept. When I played the game, I enjoyed the enemies coming at me on screen but found that the shooting mechanic was a bit slow. I think the setting or environment can use detail to make it look like a Half-Life game. A variety of weapons would make this game fun.
Thanks for sharing.
- TPC
Hello,
I played both the story and battle modes. I like the overall presentation of the game and the light-heartedness that it brings. I did have some trouble playing through the story mode since my character would spawn in the same location as my opponent, which then would lead to me getting hit off the level, losing, and then going back to the title screen. I suggest having different spawn points for the characters and a retry screen?
Again, love the presentation and idea. Thanks for sharing.
- TPC