A friend was looking for help with this issue so I had a look into it.
Importing an FBX model into mac then clicking on import&manage under materials causes the renderer to go blank.
Affects Version: 0.14.2.2 (Main & Demo)
Platform: MacOS ARM or MacOS Intel
Reproduction steps:
Use MacOS (tested on both ARM and Intel)
Import an FBX Model (using FBX2gITF v0.13.1)
Click on model and click on Materials Tab
Click Import & Manage
view results
I tried a few of my own FBX assets which all do not have the textures embeeded and found that trying to edit them on MacOS would break.
Doing the same on Windows worked fine.
I downloaded an FBX from sketchfab which had the Textures Embedded, and on import it worked, but again clicking import and manage cause it to break
The Quiet Domain
7
Posts
1
Topics
132
Followers
1
Following
A member registered Sep 16, 2019 · View creator page →
Creator of
Recent community posts
PixelOver community » Report · Created a new topic MacOS V0.14.2.2: Import & Manage breaks the renderer
Hello, Sorry for this being so delayed in response.
I am no longer working on this project.
I released my patreon exclusive prototypes for what would have been the continuation here: https://thequietdomain.itch.io/aroused-in-space-patreon
Very likely, as AiS is made in UE4.
Problem is I would rather not release unless I can test on some sort of Mac device, and everything I currently have access to is a decade old (and not working).
I will likely release a mac build of the demo once it's got all the planned features to see if it's a viable platform to support