On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MacOS V0.14.2.2: Import & Manage breaks the renderer

A topic by The Quiet Domain created Aug 15, 2023 Views: 170 Replies: 3
Viewing posts 1 to 4

A friend was looking for help with this issue so I had a look into it.

Importing an FBX model into mac then clicking on import&manage under materials causes the renderer to go blank.

Affects Version: 0.14.2.2 (Main & Demo)

Platform: MacOS ARM or MacOS Intel

Reproduction steps:

Use MacOS (tested on both ARM and Intel)
Import an FBX Model (using FBX2gITF v0.13.1)
Click on model and click on Materials Tab
Click Import & Manage
view results

I tried a few of my own FBX assets which all do not have the textures embeeded and found that trying to edit them on MacOS would break.
Doing the same on Windows worked fine.




I downloaded an FBX from sketchfab which had the Textures Embedded, and on import it worked, but again clicking import and manage cause it to break



Thank you for the report. Quite strange the materials generated, it's a color without texture with no shading or the materials are totally corrupted ? I'll try to reproduce and fix, I'll keep you posted

(1 edit)

Yes so it seems mac has difficulties with post process materials. So I'll prevent post process material to be applied on mac (until I find a fix) so at least you will be able to import and edit most of the properties of your materials.

Patch deployed (v0.14.3.2)