First, I found the beginning confusing. No WASD to move, nothing. Secondly, the way you were notified that you made progress in one of the machines wasn't very noticeable, maybe some screen-shake would do wonders. Then, the minigames weren't all of them interesting to play, I even found some myself too hard to beat.
TheReal_Infinite
Creator of
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Thanks for the feedback! Yeah, I did it with like 5 hours available for me to work on it so, yeah, not a lot of time. Adding an enemy doesn't feel right for this game. I plan on making it a mobile game and, as such, maybe add new things as power-ups and whatnot, I'll have to see. But yeah, the music needs A LOT of work.
Amazing game!
After watching your devlog as well, I can say that I'm so, so happy that you'll make this into a full game.
From my 1h playing it, features and changes that would improve the game could be:
- allow the UI to open using a click of a button
- and less screen shake. It's ok when the player hurts the enemy to do a screen shake, or when the player gets hurt, but it's too much screen shake when the ballista's hit the enemy. I can't even see them and I get screen shaking
- Enemy Knockback! I can't stress out enough how important it is to the game feel for this type of games to have enemy knockback. It's annoying that you have to retreat and attack at the same time
Thank you for your feedback. About the collided, I used a polygon one, but there's a small chance that you moved your mouse while clicking and then it got detected as dragging the camera.
The tiles were small because I forgot to set the canvas to screen size and it was fixed.
On the Ecology, I understand that it's hard to note the difference so I'll take care of it.
And I am fully aware that the game is not balanced, will see if I get back to it what I can do
Here's my game if you want to try it out: https://itch.io/jam/cgj/rate/477117