thank you!
The Sheep's Meow
Creator of
Recent community posts
well done! my favorite part was blowing up an asteroid to get lots of gold at once, it felt like discovering a secret! abandoning the ship is also really cool, and it also feels like that!
maybe next time you can try archiving your files with ZIP instead of RAR, that can make it easier for others to play
It's about three friends working to restore balance to the dreams of the world!
Available here - https://thesheepsmeow.itch.io/future-dreams
Grace is 14 years old and is a 9th grader from Connecticut, and she created the concept for Future Dreams. Her submission included descriptions of gameplay, design goals, wireframes, character sketches, and plot details. Our team worked to make the game idea a reality!
Tree Trunk Brook is coming to Steam! You can add it to your wishlist now:
https://store.steampowered.com/app/1441680/Tree_Trunk_Brook/
https://thesheepsmeow.itch.io/tree-trunk-brook
Tree Trunk Brook is a tiny adventure game about hiking during the pandemic.
Follow trail blazes, take photos, make friends, and find lost items.
The visitor center is closed, but the trail is open. Social distancing is in effect, and masks are required.
- 3 trails to explore
- 14 photo locations
- 10 lost items
- 11 hikers to befriend
We are having the same issue: "Too many files in zip (618 > 500)"
Our game is downloadable, but we want to offer the web version for our Mac users who are having compatibility issues. For now, we are just hosting the web version on our own website
A way to for developers to request a limit increase would be nice!
Thanks for the feedback!
Ducking has been the most requested feature so far, and was indeed in the original design. It will come soon. :)
The Mario Bros. comparison is interesting. I think the simplest / first thing we'll try is visually representing the turret countdown, so that it's never a surprise, and hopefully players can deal with the timings better.
We've made the seltzer bottles bounce off of owls, which is in the game now as of v0.8 - we're going to test to see if there's any less confusion about it.
Thanks again, it's appreciated!