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this.Lewashi();

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A member registered Dec 20, 2020 · View creator page →

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Played it on Steam. This game is a fantastic showcase of what a 3D platformer is capable of in terms of raw exploration and fluid, unique controls. Such a great experience! It's inspiring especially since I also make platformers in Unreal Engine and came across your games. I don't often replay games but I played this one twice and might go back again!

For anyone playing, some things to look out for:

1) The world is fun to leap around in but is, as a result, very complicated. This would be fine if there was a map. There is no map. I had to search one up, especially since I'm a bit lacking in spatial intelligence. This Metroidvania need a map.

2) You can give Sybil pants in the main menu. Wish I knew this.

I'm a huge fan of your works since Blazing Dynamo. Keep it up!

see as a dev and a poet i love when devs make small experiences like this that end up forming these fun pocket communities :) thanks for making this and putting it out there

i have been following you for a while now and i often fail to interpret your zines, instead simply appreciating the surrealist vibes. however, for the first time i think i get something here. i interpreted this one as a cost of having a creative mind, watching stories and ideas unfold and multiply beneath your eyelids as the numbers on the clock increase toward morning times and the adrenaline and excitement from creative novelty lead to that unfortunate crescendo of sleep deprivation. i've been there before, fixated on fantasy worlds until i realize i've morphed over into the next day. love your games and artwork. hope you're doing nicely.

nice prototype! i like the vibes and the character design. no interp animation had me thinking my game was laggy upon start up for a second lol! also was curious on how an unreal engine game takes up my cpu but no gpu? pretty cool overall.

very sweet and short experience. the controls were awkward and, in the beginning, frustrating, but the animations were fun and i enjoyed posing for the camera. 

you know, there's something about small experiences like these that really make you reconsider the definition of a game. this immerses me immediately and effectively in the passion of something i have never really gotten good at; it portrays a message and a feeling to the player that is incomparable to other mediums. something to think about.

a m o g u s

like everyone else says, i do enjoy the concept. i'm too small brain to actually make it through all the levels but i enjoyed the time i spent playing! would love a beginner-friendly difficulty curve at the start.

okay okay not bad. i can kinda see the theme here (characters loop when hitting the wall, right?). i should've read the game page directions haha controls were different than i was used to. it'd be nice if the character looped all the way back to the edge rather than in the middle. honestly not much else to say for a simple game that collins didn't already mention. 

for your first game jam you did great. your files ran, your game doesn't shatter somewhere, there's not a harsh difficulty curve ( although it does get too easy over time ). keep up the game devving! someone i binged after my first (completed) game jam entry was a ytber called Design Docs that helped me understand the game design part of game dev. opened my eyes, maybe it will be of use to you if you wanna game jam again someday.

not bad, especially for your first game jam! hamster wheel concept is cool, jumping is super smooth for me. sometimes the game crashes randomly for me. some of the obstacles are really hard to jump too (especially 3 spikes in a row with circles above), and would be nice if restarting was easier. i could see the theme right away. nice job man would love to see how your game jam journey goes with a game jam now added to your toolbelt ^_^

so wholesome you made this with your son! i could totally see this being an educational game. not sure how it fits the theme but pretty neat nonetheless. i think the balance could've been better. either slow down the speed growth factor so little kids can have time to think and type, or slow down the speed and make the questions harder so adults can feel challenged but not rushed. lol i can just imagine the local kids raging to this!

reminds me of this flash game i used to play in school called spell n' stack (can't find any vids :( and flash is dead). in this game you use words as logs to get higher. it gets faster overtime but by the time it's overwhelming you're in the sky or in space and have had access to powerups. there's reward to how far you've gone.

i love typing games and miss their prominence. good to see one submitted in a jam for once ;)

that's okay! when your game dev workflow gets quicker, bugs come less and less and it's a lot more possible to spend more time on bug fixes. for 5 days this is pretty cool :)

hey, thanks so much for the all the feedback! i'll remember the tip about adding camera controls to the game page; it's something i always tend to forget :-|

he's so wholesome <3

haha i'm glad you enjoyed it! :)

hey thanks for the feedback! glad you enjoyed :)

really surreal feeling. beautiful art too; especially the touches of 3d added. the theme was implemented subtly but nicely; i'm guessing it's that elevator area, where the story enters a sort of timeloop. i enjoyed exploring a lot! but it took me a while to understand what to do. (would've been good for me to know what X does without spamming buttons after 30 minutes lol.) i like the perspective changes when you enter from different sides, though they did throw me off for a while. couldn't figure out how to finish the game but i enjoyed what i played!

not bad! couldn't get past the water plants challenge but from what i played, it's an interesting concept going into a mental health interpretation of the theme. the movement is really frustrating going one square at a time, but i can understand how it matters for the challenges; maybe switching movement from one at a time to continual when the challenges are over? the 3d animation is a nice touch as well, and the dialogue carries the story nicely.

not bad! i'm guessing it fits the theme due to the game looping. there were a few glitches with the jump (not jumping unless moving) and the shooting (after jump, bullets go down sometimes). i like the box mechanic. the level with the bullets raining down, one box, and the key in the middle was brutal! easily hardest in the game; would be nice if it came near the end or if there were more boxes there. either way, not bad. good job submitting a game, and would be nice to see your game dev journey continue!

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woah man wish it was longer. chill vibes, neat concept! i will say some of the puzzle rules were obscure to me, like looking at the room and trying to figure out how things work doesn't work and you kinda have to wing it. the ambient music hits right, the simplistic style fits perfectly- honestly with a bit of polish on rules and lots more levels, i can see this being a hit mobile puzzle game. great job with this

whew! if all of santa's elves decided to walk out but one wasn't in on it! simple game, addicting gameplay, can imagine this concept turning into a mobile with a lot more polish and possiblyyy more rooms (zipping around this room is fun until about 5 minutes in). not bad. one thing that really irked me is the music playing in one ear until i reached the wall. i also wish instructions were separate from the timer, but i'm not sure if you had time to implement that. 

overall, good job good job

and stop dissing your own game man... unless you meant to make a bad game ;)

not a bad concept. was confused at first but got the hang of it once i started going past game borders. an interesting concept i've never seen before, gives "world's hardest game" vibes

pretty cool concept. this game is brutal! there were some places i'd be standing still and i'd just lose a life, specifically in the room with the circular saws that i can't quite beat :P i couldn't finish the game but what i saw was pretty cool! maybe it could use a better difficulty curve for more casual gamers like me lol. black and white post processing could've probably done with a more simple background as my eyes got tired and i switched off of black and white. music is super solid. overall not bad at all

polished and pretty fun! ending surprised me because i was immersed :0 i wish there would've been some sort of indicator for when aliens are bustin up my planet. when i'm trying to get used to controls and going out and getting boulders, it was a surprise to come back to 6 leeching aliens and a tiny planet!

i like the laser mechanic a lot, and the aliens move funny :)

cheeky game. pretty creative with the theme! couldn't catch the flavor though, maybe I missed it. i like the simplicity of the game and think the pacing was fine, when I wasn't ignorant that is (the final level fooled me for a while, and i've never correctly guessed dad jokes before lol). 

bro! what i played was really cool! you push yourself away and pull your arm back... simple graphics would've been fine too, like "Thomas Was Alone"

i couldn't get past the second level but the first was really cool. i like it; it's a shame it wasn't finished but what was there was great. i don't think this was failed; you hit the theme on the nail and got unique mechanics!

Nice game! Not sure where the theme fits in, maybe I missed it. It was a bit of a slow play, but I do like how polished it feels for a jam RPG. Could definitely expand on the idea if you wanted. Good job overall!

Really interesting concept! I like how you have to defuse the bomb as you drive. A fun little multitasking mechanic. One thing that I would like to see is improvement on the steering; it felt wilder than a drift, and more slippery than bald wheels on ice! Other than that, keep up the great work!

pretty neat concept! figured it out pretty quickly. could definitely be expanded!

Firstly, the graphics are stunning, inspiring even! Wow I love the aesthetic of the game and the birds are so cute! Animation is smooth and it was fun walking and rolling around. One thing that annoyed me was the sheer amount of things you could do with the bird. The belly flop was a bit frustrating to play with, and I felt that I didn't even need it after learning the tongue move. Also, I noticed that if you land on a slope while gliding, you would continue to glide, causing me to be stuck on a roof in the big city (the roof is near the NPC mentioning big rocks). 

Silly dialogue and I found eating everything to be super satisfying. Munch!

Fun prototype! Will be following and looking forward to the release of this game!
    - Lewashi