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thomasnelson313

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A member registered May 07, 2024 · View creator page →

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I think overall this is a very mechanically sound game. The shooting works, all the collisions work, the powerups work. The only real thing I can say that would add to the game is adding sound effects and an actual gun for the player to hold. Only other thing is making the powerups spawn at random locations to force the player to move around a bit more as currently you just have to site in the middle of the map waiting for the power up.

I like the overall style of the game but there are a lot of movement inconsistencies with the player only being able to walk forward. The collisions with the turrets projectiles was a bit odd as they didn't get destroyed or removed immediately and would just stick to the player. Level three seemed genuinely impossible and I'm really not sure how I would even go about completing it. Overall I think if you just take a little time to polish the mechanics of the game and add directional input animations for the player it could feel like a really good game.

I loved the concept of the game the only real downside to it is that the siblings/mom AI doesn't really work. They start running but don't actually run towards the player which makes the game feel a little too easy. The sounds and models fit the theme of the game perfectly and I really enjoyed the level design. As others seem to have mentioned you need to hide the cursor but also lock it to the screen by using cursor.lockstate as I ran into trouble with my cursor moving to my other monitor while I was playing.

I love the camera rotation and movement. I am not sure why but it feels a lot smoother than anything I've played in unity before. I enjoy the style of the game but the lack of sound and player feedback make it a bit hard to immerse myself in the game. The first level seems a bit out of theme, I was a little shocked going from level one to level two but that may just be me. The enemy reactions seem a bit slow and too close range, I would recommend having them start shooting at you when you shoot them as well as the bullets going a bit faster as having no crosshair and a very slow bullet made it very challenging to consistently hit the enemy.

Just a bug probably but the cars in level two receive the same particle effect as the enemy's when shot.(I doubt you meant for the cars to bleed but maybe they're weird in this universe)

Starting with movement, root motion to your main character would really help the overall feel as the sliding was very noticeable. I really liked all of the animations and the icons but there should be a lockout of all animations once an animation is used because currently you can just use every ability at the  same time which looks weird and I am sure is not indented. I am unsure how the collisions work in this game but some sound effect being played when damage is taken from an enemy or the player would help a lot with player feedback. Another thing with the animations is adding root motion to them would force the player to stand still while they kick or punch which adds to the realism of it.