Wow, thank you very much! That's some great feedback and great ideas :) We will definetly try out a bunch of them!
Timo Falcke
Creator of
Recent community posts
Beautiful atmosphere! :) Music, sound and visuals (especially the animations) go really well together.
I suggest changing the font though for better readability. And I didn't figure out the social stat yet - it seemed to go down even after I meet people or give them items. Also I think you should allow the player to use items on the own character while at the fire side.
Looking forward to see what you will make out of the project in the future!
Really polished (if you can say so with this style :D ) and extensive game! I spent some time with it and for the most part it was challenging but not frustratingly hard - until I reached the ADblock section. I couldn't get past that whatsoever :/
I really liked the mechanics, especially the error platform and the basic enemy. Also sound and visuals, even if quite crazy and all over the place, made for a unique aesthetic. I also really enjoyed the little details you added.
One issue is that I sometimes found it difficult to distinguish platforms from other random level glitch elements. And I wasn't a huge fan of the glitch boost - it killed me much more often than actually helping me out :P
Great job overall!
Wow this was my favorite entry so far! :) The chicken are adorable (visuals & sound) and the concept is really clever and challenging!
At one point I grabbed all my chicken at once and dragged them around the screen which made them lay egg after egg :D
What I didn't like so much is the "debug menu" - I think more direct ways to fix the bugs (like the whitescreen) work better. Maybe just exposing the buttons without the extra step of entering the menu would already help the game feel
Nice little game :) I really liked the sound design and overall game loop.
Some suggestions for improvements:
- I was quite confused about the teleport mechanic. Maybe a little more feedback (like a particle effect) would help to communicate it.
- I think the movement would improve a lot if you used the mouse input continuously, so that the character keeps walking as long as I hold the mouse button.
- Often I bumped into invisible walls, where it looked as if the level would go on. Maybe you could close those opening so that it communicates more clearly :)