No, never heard of them, but I just checked them out and they seem very interesting and useful! Not sure if 48hrs would have been enough to train the AI, but we can definitely try to use it for further development. Thanks for the suggestion!
tizideste
Creator of
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Great game! I like how I constantly have to balance my attention between the power management system and the shooting/movement. I think having the boat move by shooting the musket was a great solution to keep the controls simple and to make the game more challenging. I loved the art and the overall tone of the game as well :)
Cute game! I really like how you transposed the idea of struggling to control your nerves through the rythm sections. The story is simple and effective, and the rythm parts feel nice to play. They could be even better if the button press had some sort of feedback sound effect, something that tells you if you got that note right or wrong.
Keep up the good work :)
Very cool concept, and nicely executed! I really like the idea of creating your path with the tetris pieces :) The controls work really nicely, although perhaps the movement of the tetris piece could have been made a little easier by using the mouse (move it to position the piece, left click to make it come down faster, right click to rotate)
Thank you for you feedback! This is our first real jam, so every piece of constructive criticism really helps.
A lot of the issues you pointed out really have to do with us running out of time to finetune the mechanics.
I'll try to answer your questions in order:
-Why you are throwing the sushi: the game is set in an All You Can Eat restaurant, so if you order more food than you can consume, you have to pay an additional fee for each piece that you haven't eaten. Originally, having food left on your plates would mean losing the game. We had to change that because there was no more time to implement it. We will try to make the context more clear with future updates.
-How to throw sushi: we added instructions in the game project's description, in later updates we will add them as you start the game as well. Thank you for the suggestion about the tap/swipe, I agree that it would work a lot better than what we have now! Having the customers react to the food (and even eat it happily) was in our plans, but we were running short on time.
Again, thank you a lot for your contribution!
With a bunch of fixes, let's hope it really does become an addictive casual game! :D