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tlemo

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A member registered Jun 13, 2022 · View creator page →

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Great game! All the minigames were great, the falling ceiling one was especially challenging. The pachinko-style level select screen was pretty interesting, though I couldn't figure it out the first time I played.

https://www.youtube.com/watch?v=60Al2L7vSv8

The models have a good art style, even though they're pretty simple. The gameplay's not all that bad, either. And I good a good laugh out of the ASMR alarm, cat, and sink cacophony that I had to deal with in my house. This is probably gonna be one of the more memorable games from this competition.

I love this. I've always enjoyed sandbox games, and this one's great. The NPCs just get flung to heaven's gates once they touch a table or car, and I love that. And the models and music are impressive, too, especially if the two of you made them.

The hand-drawn sprites are a welcome sight, and the music matches the aesthetic well. The gameplay could be more exciting, though. Maybe the gamma ray could shoot from a random height rather than just the top. The clouds also don't seem to do anything; if they made the player move slower, then they could become a pretty interesting obstacle. Another thing that could fix up the gameplay is some sounds. It might sound ridiculous, but audio can make even a simple game feel good to play.

That's a fun game. I spent a good while playing it, I stopped after a while because I was going to get carpal tunnel if I didn't. Could have definitely used audio; I filled up the void by listening to a MIDI version of Welcome To The Jungle.

Attack of the greenpilled pirates! The graphics are good, and it looks almost like Sea of Thieves in some parts. 

I had a problem with the controls, though; for some reason I kept turning right. I'm pretty sure it was because I wasn't moving with the ship. Maybe you could make the ship stay in place, or even rotate the island so that it appears that the ship is moving.

I also don't see how this has much to do with falling. I thought it had nothing to do with the theme until I realized the zombies drop in boxes. It isn't central to gameplay but I'll let it slide a bit.

That was pretty fun! It was pretty challenging, which I like.

Well clearly it's gameplay is good because I kept playing it for a while. It has that old Roblox game feel, as if this is something you would find on that site during 2012 or something. Could use some sound, though.

I fell down the stairs a few days ago, nice to see a game reflecting that experience!

I fell down the stairs a few days ago, nice to see a game reflecting that experience!

Challenging and fun, I love it. The graphics weren't all that shabby, and neither were the controls. The fuel pickups were spaced in a way that made me plan in my mind in order to play the game. The pickups on the road also introduced a risk and reward; going off-road makes you swerve, but you'll get more fuel. I imagine some kind of infinite version of this with power-ups that make you go faster or invincible or so. Excellent game!

Yes. This is summer. Everything here works with the theme; the music perfectly fits the feeling of "What kind of summer is this?" And the whole premise of the game is trying to get the DVD player logo to the corner of the screen, the modern equivalent of watching paint dry. It a unique arcade game concept. But I did find the game to be pretty unclear; I'm glad that a point doesn't need you to perfectly hit the corner, but it often didn't register hits that seemed fine otherwise. But yeah, I like this game. Arcade-ish, yet it's got a real theme.

Well, I didn't expect this! The assets here are pretty great, and the ping-pong ball even has collision sounds! I don't even know how to do code that, nevermind an AI-powered motion control video game. The game's pretty hard to play, and I don't know if it's because of my webcam or because of the game-- or both. But it made it pretty funny and, well, fun to play. I don't connect table tennis to summer, but that's probably because we don't have a tennis table. You put a lot of effort into this, and it's reward worthy.

Nice game! It's pretty big; you've got 5 unique levels and a shop with five items. The gameplay could be better though. There's not a whole lot of gravity, which makes the game feel less weighty. The camera's zoomed in unless you press a button or move your mouse to the edge of the screen, which feels uncomfortable. And there could be more feedback-- things like sound effects or visuals for when the player does something or something else happens in the game. Try it, it makes the game feel good! I think you've got an interesting idea. A game where you  fight one boss and gain coins to buy and use stuff to defeat a harder boss. I kind of like it!

I like this game! The game design's pretty neat; the fact that people with different colors are vulnerable to different projectiles makes the game more interesting than your old wave shooter (at least I think that's what you call it.) You use audio pretty well, and I gotta give kudos for custom sprites and post-processing. And yeah, it fits the summer theme exactly: going around on the beach shooting people with clumps of ice cream. The game could be less glitchy though. I'm able to sort of fly by shooting at the ground, and the graphics glitch out a lot; I couldn't go fullscreen to see the UI because it would glitch the game out. Keep the good work up, you've got a good game here!

This is a pretty good game, I could see someone playing this for a good while. Shooting enemies is fun, yeah; I even got a double kill once. I think the movement's okay, but the jump seems weak compared to the player's running speed, so you could either make the player slower or make the jump more powerful. There could be more audio, also. There's guns but no gunshots. Also, this doesn't seem to fit the theme of Summer Simulation-- if this is what your summer looks like, then you've got one intense summer. Other than that, it's a pretty good game! With a bit more polish, it could be even better!

This is a great game! There's some good detail and input feedback. You chose some good assets, and you implemented them well. I noticed the cannon was hard to aim; maybe you could give the players an indicator of where they're shooting? Or, since the cannonballs roll down the hill, maybe you could make them destroy any crab in its path? Maybe you could make the cannon rotate faster? Either way, this game is pretty arcade-worthy. Great work!

I'm actually working on that at the moment, I am well aware that the silence makes it feel empty. Thanks for the feedback!

I think this is a pretty good simulator. The rocks in the ocean were an unexpected detail, so kudos to that. There's music that fits the theme but no sound effects-- I'd think the sound of the board smashing against the water would work, or even the sound of the waves. The controls could be less delayed except for the turning controls, which are responsive enough. And there's no objective, but I mean the only real objective you have when wakeboarding is fun, isn't it? I don't know, I've never done it before. Either way, you've got a nice game!

Thanks for the critique! I kept it in window mode because otherwise, some graphics became visible when they shouldn't have (the pictures of the fish you catch, most notably). And yeah, I think the fish spawning issue has something to do with pacing, which is something I'll have to tackle later on.