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Tmat

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A member registered Mar 12, 2023 · View creator page →

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seems to be a Godot bug with Firefox, should work in Chrome.

This is the video I watched that helped me get started with them: Custom Resources - A Godot Workflow GAME CHANGER

They are really useful for a lot of stuff in Godot, most recently I've used them for creating a bunch of items that share the same resource type. 

I was actually inspired by a video I watched a long time ago: What Minecraft Is Like For Someone Who Doesn't Play Games 

I myself many times take the general knowledge we all have of games for granted and forget that not everyone is as use to playing them as I am, so I made this to be able to be a free resource to point people to in order to help teach the basics before going to other platformers.

That's about where my record is too haha. This was mostly made for newcomers to the Platformer genre and people that don't play many video games! I had thought about expanding it to advanced tech in the future though that would be harder.

I created a custom Resource that holds String data, a time delay (used for if I want a break between text appearing), text speed, and an array of text effects. I then create an array of that Resource per level and can read in the data I want to a RichTextLabel, generating the string character by character (depending on text speed) and setting the text field of the label each time a character is generated

Seems like it's a Godot 4 issue and the HTML build can only be played in Chrome-based browsers. Sorry!

What browser are you running the game in?

(1 edit)

Yeah I was having some stuttering issues as well, I think it has to do with the particle effects. It should only happen the first time the particles are attempted to be rendered.

I'm a sucker for a good incremental game! This was a lot of fun to play through!

Understandable haha, well done regardless!

Very heavily inspired by Doodle Jump haha, thanks!

I really like the idea and it was executed well! Very fun game!

Multiplayer in such a short time is very cool, game was also pretty fun to just explore around in and get bigger/level up.

Fun little game, I think you could definitely take this further with more time as it's very expandable! Great job.

I think the pigeon moves maybe a little too slow in relation to the cats, or I'm just bad at controlling them haha. The UI was also a little blurry.

Gameplay wise though I thought it was fun, maybe if you are planning any updates you could add in powerups or special breadcrumb types that move the pigeon in different ways!

Fun little boss battler, I think there could have been a few more attacks or maybe if the top attack could come from either side!

Also the timer doesn't stop after you lose, so if you wait long enough then the win screen will pop up haha

Overall I thought it was a bizarre and unique experience, in a good way! I enjoyed it.

It was a fun one to play, I really liked the gameplay! I think the Start button on the main menu could use some visual feedback when hovered on, but other than that the levels were great and had a good mix of mechanics!

Haha, thanks!

Ahaha, I know I know. I'm so bad with fonts.... thanks for the feedback!

Being able to move objects after pressing play was by design actually! I wanted to provide opportunity for the player to use the same object multiple times throughout the level and wanted to give more player agency by not limiting them to just placing and pressing play! At the end of the day I wanted people to come up with their own solutions rather than use my predetermined one, so if they can jump infinitely on the plank then I count that as a creative solution to the puzzle :) thanks for playing and for the feedback

Wow, fantastic game. It has great juice in it's visual effects, and it makes everything feel so impactful. Solid gameplay loop and very addicting. I had a lot of fun playing this, great job!

Always love to see this concept! Really well done, I liked all the different menu themes and it all felt very alive color-wise! Well done!

I really liked the game concept, I think I would have much preferred the recall button being on right click! Overall it was fun! 

The art was fantastic and I loved the music and sfx! The gameplay was also fun and easy to get the hang of. This was a great play, well done!

I loved slinging the character around, the movement felt fluid! Great game!

OH, that's what is happening. I couldn't figure out why objects were sticking together for the life of me haha, thanks for the feedback! 

I had some ideas for having certain switches you had to press before being able to progress and at one point I allowed the player to switch which direction they were moving to open up more level design. In the end though I had to cut some things to keep it simple enough to finish.

Thanks! I wish I had the time to implement more puzzles and rooms, but since this was my first venture into making a game in Godot I wanted to keep the project small! Thanks for playing!