seems to be a Godot bug with Firefox, should work in Chrome.
Tmat
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This is the video I watched that helped me get started with them: Custom Resources - A Godot Workflow GAME CHANGER
They are really useful for a lot of stuff in Godot, most recently I've used them for creating a bunch of items that share the same resource type.
I was actually inspired by a video I watched a long time ago: What Minecraft Is Like For Someone Who Doesn't Play Games
I myself many times take the general knowledge we all have of games for granted and forget that not everyone is as use to playing them as I am, so I made this to be able to be a free resource to point people to in order to help teach the basics before going to other platformers.
I created a custom Resource that holds String data, a time delay (used for if I want a break between text appearing), text speed, and an array of text effects. I then create an array of that Resource per level and can read in the data I want to a RichTextLabel, generating the string character by character (depending on text speed) and setting the text field of the label each time a character is generated
I think the pigeon moves maybe a little too slow in relation to the cats, or I'm just bad at controlling them haha. The UI was also a little blurry.
Gameplay wise though I thought it was fun, maybe if you are planning any updates you could add in powerups or special breadcrumb types that move the pigeon in different ways!
Being able to move objects after pressing play was by design actually! I wanted to provide opportunity for the player to use the same object multiple times throughout the level and wanted to give more player agency by not limiting them to just placing and pressing play! At the end of the day I wanted people to come up with their own solutions rather than use my predetermined one, so if they can jump infinitely on the plank then I count that as a creative solution to the puzzle :) thanks for playing and for the feedback