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Tumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #16 | 3.231 | 3.231 |
Fun/Design | #20 | 3.308 | 3.308 |
Theme/Limitation | #21 | 3.231 | 3.231 |
X Factor (overall enjoyment) | #23 | 3.077 | 3.077 |
Overall | #34 | 2.821 | 2.821 |
Graphics/Animation | #43 | 2.462 | 2.462 |
Music/Sound | #55 | 1.615 | 1.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - this was made only for the jam
What tools did your team use to construct the game?
Godot, Aseprite
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Comments
Good job!
I really like the player movement and if you could add some new game elements and polish it a bit this could be a really good game.
This was cute and fun. The movement felt snappy and worked well. Sad there was no music or sound effects, but this was really good. Nice work!
Nice game, the movement mechanics work quite well as others have mentioned. I didn't hear any sound or music which makes it feel that there's something missing, maybe you can add that after the jam.
I agree with the other reviewers about how responsive the movement felt and I didn't find any issues or bugs.
It's a simple game and it could use sound, some effects to make it juicier like maybe effects or particles that come out every time the cube hits a wall. The enemies and level designs could be a little more challenging.
Overall, Tumble does tumbling well. You tumble through to the end, collecting crystals and then you win :)
I loved slinging the character around, the movement felt fluid! Great game!
The movement is very cool, but could have sounds,
i love the movement in this game, as it felt very fluid and smooth following the mouse, and i really enjoyed the aesthetic style, as the player and enemy were both very cute. i felt like this was a very polished game, which felt nice to play.