On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Dice VegasView game page

Submitted by playboyrr, eggman2000, shrimp123213, justbeafish, edcxvhi0ol — 1 hour, 53 minutes before the deadline
Add to collection

Play game

Dice Vegas's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#33902.5253.571
Creativity#35882.5253.571
Overall#37782.3573.333
Enjoyment#42162.0202.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Apply the elements of dice to the art and gameplay

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I wasn’t able to run the game exe :-/

Submitted

Love your game thumbnail a lot nice graphic

Submitted

I had to check this out because of beeg dice man (awooga). The animations are pretty good for a 48-hour game but I was really confused on how to play in my first 3 attempts.

I like the concept of the gameplay but it was really annoying with the convoluted controls, I'd give this game another try if you guys changed the controls to something more convenient .

My idea is to make the dice automatically stop rolling at the start of each turn, and then give the dice a visual hint that they can be clicked. My initial experience was that I thought the dice were enemy tornadoes. Oh, and unify the attack and move input into just left-clicking; having to switch between space, left-click, and right-click for something as simple as moving tiles is a massive oversight.

Submitted

quick request but do the artists of the character sprites and cover image have social media accounts? Asking for a friend

Submitted(+2)

Had to do a bit of trial and error to figure out the basic controls, but I managed! The game could perhaps have used a few more indicators or prompts to show what are interactable elements and what they do. Other than that it was pretty intuitive!

I didn't really understand what the goal was, was it an endurance high-score game? Was this a level I could beat? A small prompt at the start would have helped.

I did enjoy the presentation though! Props for all the original artwork!

Submitted(+1)

I was excited to play because the characters on the cover look so rad. But when I downloaded the folder was empty :< 

Submitted(+1)

Tried playing a few rounds, couldn't figure out how to play. Art looks cool though!

Submitted(+1)

Hard time figuring out the controls, but very neat presentation!

(+1)

I haven’t played this game yet, but I’m pretty sure it’s gonna be a good game:D

(+2)

Very clean game design and pretty easy to understand. A bit of confusion getting the hang of the controls. But other than that, it felt like a good base for an old-school roguelike with a good dice twist! :-)