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How does your game represent "Power"?
• Defeating sequential enemies gradually upgrades The POW-er's attack, regarding damage output, range, and physical size.
• Each stage ends in a punchslinger showdown to decide who is powerful enough to earn the spot at the train station.
• The POW-er knows nothing but the feeling of fist meeting flesh.
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Comments
numba one baybeeee~
Super charming! love the idea. my one crit would be that dodging and landing hits felt a bit too clunky but over all you guys did great!
Thanks for playing :)
Crazy fun, A really good main mechanic executed fantastically!
love the almost puzzle esque approach to a brawling platformer
the music from level 2 slaps hard as fuck (so does every other song)
the run cycle is animated beautifully (so is everything else)
great work!
Thank you so much!!