Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Cyber SurfView game page

Submitted by LaggyFox β€” 9 hours, 26 minutes before the deadline
Add to collection

Play game

Cyber Surf's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#103.5383.538
Presentation#113.7693.769
Concept#163.5383.538
Overall#173.4233.423
Use of the Limitation#302.8462.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
LaggyFox

Software used
Godot, Aseprite

Use of the limitation
Left mouse click makes you both attack and move around

Cookies eaten
0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice challenging platformer! It was really satisfying feeling to hit off of the enemies! Nice game!

Submitted

Amazing platformer! Had flashbacks from hollow knight path of pain! Great job!

Developer

Thank you! Glad you liked it :)

Submitted

Wow, Your game is soo juicy and satisfying! I think the controls are a bit slippery but other than that, awesome gameplay

Developer

Thank you so much!

Submitted

I love the idea and the game is definately a challenge πŸ˜…

I did play this when the submission first came out but really struggled so thought I would try again. Tried it now and still cant get very far. I feel that might very much be a me issue though just not having the skills needed πŸ˜‚

Love the art style and the player character looks so cool/cute😎🎨 

Developer(+1)

Thanks for the feedback!

Nah, I think I'm the issue here, grew up on games like Rayman 1 which are much harder than this game,  so my perspective is kind of whack when it comes to difficulty. You can see the difficulty mentioned in other comments as well.

Will try to balance things out better next time, glad you liked the other aspects of the game though, and that you even played it twice :)

Submitted

Oh wow I streamed Rayman 1 like years ago. I can remember getting to a musical world where everything wanted to kill me. I think i got to the boss of that world and then I just had to call it a day πŸ˜‚ Such a cute game but difficult 

I can see the inspriation now that you mentioned Rayman 1 😊

Developer(+1)

Hahaha yeah it was quite a game wasn't it? Played it when I was about 4-6 I think, didn't know any English back then so I didn't know how to save (or what saving even is). Basically played it like a rougelike. Got as far as the pencil world, pretty proud of that one :p

Submitted

Very fun and challenging game, really liked the level design

Developer

Thank you so much :)

Submitted(+1)

This game is making me rage, ahahahahaha. But I liked it! A very interesting action platformer, perfect for those who enjoy a good challenge

Developer(+1)

Thank you!
I'm a bit worried about executables, any chance that you could upload a web build so I can try your game? I saw you were worried about performance issues, but you can try uploading it as a separate game too and send a link to those who request it :)

Submitted(+1)

Yeah, I understand that the possibility of getting a virus can scare some people. I think I can try to make a WebGL version, but I'm not sure how long it will take. Once it's done, I'll definitely send you the link :)

Submitted(+1)

I made a WebGL build, it's on the main page of the game, so now you can play and feel safe. The performance is definitely lower, but it should be enough to get a feel for the game!

Submitted(+1)

It took me a bit to figure out how the character moves when you click, but once I got it, the flow and feel of the game were awesome. It would be cool if the cursor changed to an icon pointing left or right depending on which way the character will go, along with other indicators like highlighting what's an enemy or making the type of floor that makes you lose more obvious. I really liked how the game quickly gets you back in when you lose so you can keep playing

Developer

Thank you for the feedback and the suggestions. Yeah there's definitely a lot of room for improvement when it comes to indicators in this game, going to keep it in mind for the next entry :)

Submitted

Game looks great, and the movement is really tight! I just really wish I didn't have to use the mouse, there's already quite a lot going on without having to aim with a mouse pointer. Good job though!

Developer

Thank you for the feedback! Yeah I was wondering how the movement with the mouse will be perceived. Wanted to try it in order to make a dynamic movement that gives you a lot of options. Thank you for letting me know that it can be a bit much :)

Submitted

The controls certainly took some getting used to, but once I got the hang of it, everything worked pretty well. In that sense, if anything, I'd say this game had too many buttons. The turrets role as enemies was pretty underwhelming for me. I don't think I ever hit a turret for the purpose of stunning it, although i would sometimes jump to them earlier than I had to, to negate the possibility their random shot would snipe me on the way in.

Really nice level design. Good difficulty scaling, if a bit on the harsh side. Ended in a good place.

For things I might change, first, if I could get away without having to use the mouse for the slash attack, sort of similar to Celeste's four direction dashing, I would consider using that with a larger aoe on the attack to simplify the controls, although the existing controls do work once you get a hang of them. I managed to catch on eventually, but I imagine some people would have a really rough time of it.

Secondly, this game has a lot of red going on, although you made good use of changing the values so it still reads very well. I'd look into taking the red out of  the background and floor options red floortiles and reserve it for enemies their attacks, and the wall hazards. While everything worked, the green wall hazards especially didn't read that great at the edge of my vision depending on the wall color. It was a nice way to break up the monotony to have multiple wall colors to work with though.

It would also be nice if the camera moved ahead of you a bit based on your recent movement trend, especially when you are moving downward. With less visible screen, and the tendency to bounce up when you slashed something, the downward sections seemed a bit unplayable. 

As a bonus, just a touch of movement in the clouds, whether in the parallax style, a slow pan, or both, would have been nice. In general though, the clouds were a great look for the background.

Developer

Wow, thank you so much for the detailed review. Each and every point that you have raised is very fair, and I'm certainly going to take them into account in my future entries (to the best of my ability, I'm a solo dev after all ^^')

Submitted(+1)

Quite a challenge to me. But definitely a fun concept.

(+1)

This was a super cool way to do a platformer! It was hard to pick up and even harder to master but boy oh boy was it rewarding when you get the hang of it.

Developer

Thank you so much :)