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Tomodi

18
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2
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A member registered Nov 23, 2019 · View creator page →

Creator of

Recent community posts

You made it playable on mobile! That's pretty nice.

Are you using 2 different colliders for the sound and collecting food? Because sometimes I head the sound play, but the food wasn't collected.

Good concept but I would give the player a way to know where he can step and where not. Otherwise it's just repeat the level over and over until you get it right and that can be frustrating.

Also I would spread the platforms a bit more apart, because in some levels you can just go through the middle to complete it. Keep it up!

Nice game, cool background music. Maybe make the leves a bit easier in the beginning to make the player get used to the controls and everything

Thank you for the feedback! I didn't have enough time to fix red ships :/ but it is something I will do if I keep working on this project

Visuals are nice, but there are 2 things I would improve:

1. There should be more contrast between the map and directions the player is able to go in

2. Levels are too hard in my opinion because sometimes it isn't quite clear in which direction the fox went. Either make the path more clear or even show the hexagons for a brief moment when the fox is moving. Not sure if this would make the game too easy tho.

Nicely done, keep at it!

Clever idea! Keep it up

Very fun game, movement is smooth, music is nice, levels are just the right amount of challenging.

Very fun game, movement is smooth, music is nice, levels are just the right amount of challenging.

Liked the audio and ambience of the game. Skill check when trying to get a plushie part was a bit hard but maybe that is the point. Great job!

Very nicely done! Love the animation, love the theme, great job.

Got a bug where i couldn't interact with a gem, it got pushed away, other than that good game. One thing I would improve is making a short playable tutorial to teach the player how to play the game. That usually feels better than reading a chunk of text. Keep it up!

Oh I'm quite aware that music would have been nice for the game! :D unfortunately didn't have enough time / knowledge to create a soundtrack

Playing as square or triangle doesn't really impact the game other than having a smaller hitbox when playing triangle. Maybe create different powers for the both. Other than that music is top notch and killing big enemies really feels satisfying with the effect Good job! :D

Combat system is a bit clunky, ambience is good

Got Undertale vibes from the final music. Things that feel like they are missing are a shooting animation and sound. Liked the boss fight, overall cool little game.

Cute little dragon.  A thing that would make it feel more like a dragon is making the tail always be behind it. That way it would feel more like he is flying and going fast.

Same thing happened to me. I'm assuming OP created the logic in the update function, meaning it is called every frame. So if you have a better PC there are more frames, the function is called more times and gives you less time to press space.