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tomsterBG

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A member registered Jul 22, 2020 · View creator page →

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True, my time management was so weird that it felt like i should just go overtime, but i had fun learning new things from this challenge!

That's some amazing feedback from a fellow Godot user! Diep.io was the inspiration so i'm happy to have conveyed that across successfully. I hope to get better with future jams especially with picking and even just including SFX/music ;)

Thank you! I planned SFX/music, but definitely didn't utilize the 3 hours very well. Lesson learned :)

I love this SO much that when i first played it, i immediately started getting ideas and urges to make it better! It's fun, creative, especially the crosshairs on the lasers make it very easy to adjust the aiming. It instantly reminds me of games like Cosmoteer and I think it would become an amazing game if it gets an aimable laser prism inspired by that game. The screenshots are just begging for some complex laser action!

Very cool and interesting, I love the fact that even though it sometimes feels too difficult, there's some "buffer" mechanics that I could use to make it easier like forcing the robot to stay next to a wall by holding a button or after jumping, forcing a direction by holding a button. These tactics really help when using the overcharged robot.

Beautifully well done

It has some bugs so I don't think it's worthy for steam yet, but the potential of this game is huge so little fixes and polishes would make it awesome!