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Circle Square Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 2.921 | 3.200 |
Gameplay | #23 | 2.739 | 3.000 |
Visuals | #32 | 2.373 | 2.600 |
How well does the game fit the themes? | #34 | 2.556 | 2.800 |
Audio | #38 | 0.913 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 57 minutes dev, but also ~6h tutorials, playtesting, writing on paper
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Comments
It's always a success to get ANYTHING finished for one of these so congrats for participation in your first jam!
True, my time management was so weird that it felt like i should just go overtime, but i had fun learning new things from this challenge!
Cool Game! Simple but very clean. Would've loved to see some sound effects and maybe some upgrades or something.
Thank you! I planned SFX/music, but definitely didn't utilize the 3 hours very well. Lesson learned :)
Congrats on your first release! Definetely getting diep.io vibes. Having the enemies bounce on the larger bullets was a great idea, it makes it a lot more interesting and a bit more unique. Also having the ability to carefully tweak how much spread you want is a great mechanic. Good job! Sad that there are no sound effectsthough.
That's some amazing feedback from a fellow Godot user! Diep.io was the inspiration so i'm happy to have conveyed that across successfully. I hope to get better with future jams especially with picking and even just including SFX/music ;)