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A jam submission

Circle Square ShooterView game page

Submitted by tomsterBG — 1 day, 11 hours before the deadline
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Circle Square Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
How do you rate the game overall (you can consider fun, dev time, etc.)?#192.9213.200
Gameplay#232.7393.000
Visuals#322.3732.600
How well does the game fit the themes?#342.5562.800
Audio#380.9131.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 57 minutes dev, but also ~6h tutorials, playtesting, writing on paper

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Comments

Submitted(+1)

It's always a success to get ANYTHING finished for one of these so congrats for participation in your first jam! 

Developer(+1)

True, my time management was so weird that it felt like i should just go overtime, but i had fun learning new things from this challenge!

(+1)

Cool Game! Simple but very clean. Would've loved to see some sound effects and maybe some upgrades or something.

Developer

Thank you! I planned SFX/music, but definitely didn't utilize the 3 hours very well. Lesson learned :)

Submitted(+1)

Congrats on your first release! Definetely getting diep.io vibes. Having the enemies bounce on the larger bullets was a great idea, it makes it a lot more interesting and a bit more unique. Also having the ability to carefully tweak how much spread you want is a great mechanic. Good job! Sad that there are no sound effectsthough.

Developer(+1)

That's some amazing feedback from a fellow Godot user! Diep.io was the inspiration so i'm happy to have conveyed that across successfully. I hope to get better with future jams especially with picking and even just including SFX/music ;)